RE: Capturing the enemy supply points and reinforcement entry hexes ...
Totally agree with you in the case you described, as the game cannot simulate correctly an airdrop far behind the frontline and the supply points are just too minimized.
Sure it was a gamey move. Plus (historically the supply points were not totally known by the enemy: position, defense strength etc) watching of where they are exactly and so on, is another cheat.
But obviously, as you said, a cut off action is different if it's intended to support the troops and damage the enemy supply (in a linear situation of a mobile warfare tactic) . This is totally different and accepted than airdrop some units at the edge of the scenario.
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