07-30-2013, 07:47 PM,
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RE: 3D Extreme Zoom-Out Mode?
I like others don't use it for much playing but do for planning it's easier to see the lay of the land in 3D I also like it for long range spotting and HQ ranges.
A 2D close up would be interesting and give a more board game counter feel but I think I would still play in 3D most of the time.
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07-30-2013, 09:11 PM,
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RE: 3D Extreme Zoom-Out Mode?
I switch back between 2D and 3D. If they were the only remaining graphics modes it would be fine by me.
I do not use extreme in either 2 or 3 D.
I'm also not caring much for close in 2D. Sounds like what Tiller did for OpC?
If I want counters I find a counter-like game.
HSL
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07-31-2013, 08:42 PM,
(This post was last modified: 08-01-2013, 04:46 AM by Kool Kat.)
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Kool Kat
Lieutenant General
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Posts: 2,490
Joined: Aug 2006
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RE: 3D Extreme Zoom-Out Mode?
Hey Robert:
I rarely use the 3D Extreme Zoom-Out mode - primarily because the icons are too tiny for these "mature" eyes of mine!
I would not miss this mode... if the decision is to remove it from CS.
I play exclusively in "normal" 3D mode.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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07-31-2013, 09:26 PM,
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RE: 3D Extreme Zoom-Out Mode?
Having to support so many units over three levels of 3D -- each unit with six different facings no less -- it's a heavy, heavy burden. Just gauging whether players use 3D Extreme Zoom-Out -- seems so -- and how much effort we would save ourselves if we jettison it. At this point, jettisoning 3D Extreme Zoom-out? Seems not.
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07-31-2013, 09:38 PM,
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RE: 3D Extreme Zoom-Out Mode?
I would get rid of both extreme 2 d and 3 d.
HSL
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07-31-2013, 11:30 PM,
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RE: 3D Extreme Zoom-Out Mode?
(07-31-2013, 09:26 PM)berto Wrote: Having to support so many units over three levels of 3D -- each unit with six different facings no less -- it's a heavy, heavy burden. Just gauging whether players use 3D Extreme Zoom-Out -- seems so -- and how much effort we would save ourselves if we jettison it. At this point, jettisoning 3D Extreme Zoom-out? Seems not.
Come to think of it, the units have only one bitmap file, with six facings, but without a different copy for each of the zoom levels. However, for terrain tiles, there needs to be a bitmap file for each one of them.
How does the engine scale the unit bitmap to each zoom level? And can it handle the terrain tiles the same way give a code change of some sort?
I mean, both are bitmaps. The other scales, the other doesn't. Can you get rid of the terrain tile zoom level bitmaps? That would be a bonus wouldn't it?
And if the unit bitmaps do scale, would they support other zoom levels as well: ie. a variable zoom? That would be great... Of course, I do not know anything about the engine, just speculating here...
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08-01-2013, 04:20 AM,
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RE: 3D Extreme Zoom-Out Mode?
(07-31-2013, 11:30 PM)Battle Kat Wrote: (07-31-2013, 09:26 PM)berto Wrote: Having to support so many units over three levels of 3D -- each unit with six different facings no less -- it's a heavy, heavy burden. Just gauging whether players use 3D Extreme Zoom-Out -- seems so -- and how much effort we would save ourselves if we jettison it. At this point, jettisoning 3D Extreme Zoom-out? Seems not.
Come to think of it, the units have only one bitmap file, with six facings, but without a different copy for each of the zoom levels.
Yes, you are right. I don't know how I came to believe that. Brain fart?!
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08-01-2013, 04:40 AM,
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RE: 3D Extreme Zoom-Out Mode?
(08-01-2013, 04:20 AM)berto Wrote: Yes, you are right. I don't know how I came to believe that. Brain fart?!
Well to make up for it there's several sets of bitmaps: early war, late war, desert camo, winter, loaded, ...
But how come the terrain tiles require the three sets of files while the units do not...
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08-01-2013, 08:31 PM,
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RE: 3D Extreme Zoom-Out Mode?
I find the extreme 3D useful for map building...it gives a good idea of the "feel" of the map. Also for moving formations.
The 2D zoomout is useless.
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