(08-27-2013, 12:04 PM)HirooOnoda Wrote: Do you think the scenario at VMs site that gives the Germans some reinforcements is balanced?
I have not played the VM _alt version. It changes things, mostly making armor harder for infantry to deal with. There is a lot of Soviet armor, so, it is hard to tell if the better values for the German armor in the game will help stem the tide.
There are two variants of the Minsk CG posted in the Mods forum here at the blitz.
One of them was the subject of an AAR.
SS Totenkopf - "Fire Brigade" (M44 Campaign)
A good read.
(08-27-2013, 05:39 PM)Saper2 Wrote: I like Alt Assault Res and Alt Indirect Firer.
15000 point for draw - not easy for Soviet. Last v.1.03?
Alt Assault Res OR will make it more difficult for infantry to assault tanks. It will not prevent the wear on the Landsers from Russian assaults.
Alt Indirect Fire OR will prevent large stacks from being deployed. This may hurt the Germans more than the Russians as the Germans need to stack up in the various 'choke points' on the map to force the Russians to take the longer way around such positions to flank them. With this OR, the Russian players will just have their troops stand down to eat lunch while the artillery and air strikes pound the German defensive stack into mush. If the Germans never build strong defensive positions and stacks in key terrain, then the Russians will just move up and create a couple of big stacks of 'B' quality troops to assault the smaller spread out German units into the stone age. This OR tends to create a 'Fabian Defense'.
Checking the map there are a lot of VP locations close to the front lines. Most can be reached in the first three days of the offensive by Soviet players.
Add to that, a lot of German losses in casualty victory points. It seems like the Russians have a long way to go to win. There are 129 turns.
Yes, v1.03 is the most recent one.
The Germans can cause some serious setbacks to the Russian offensive. Russian units will become exhausted (high fatigue). they take time to recover. Losses for both sides can be quite heavy. Just think in terms of what the German defense need to play for time. They cannot stop the
Red Tide. They might be able to slow it down enough though to do well in game terms.
The M44 CG is a good game for a team game experience.
Dog Soldier
Those IP positions are not too good, but better than nothing. Even trenches are not good enough protection.
1st Baltic Front after the initial open artillery barrage.
This says it all. Dig those holes deep Landsers!
Fast is fine, but accuracy is everything.
- Wyatt Earp