(09-29-2013, 08:29 AM)PawelM Wrote: I have seen many discussions on HT over my couple of years at the club and in my view there is one thing which in my opinion is being overlooked by many. The game designers for their own reasons gave some HT's (not all of them) assault factor of more than 0. It is not high but nonethless is zero. And this is very interesting.
Take scores of other units which have not been given option to assault (you name it soviet ATR infantry, AT guns etc). I would love to know what was the logic behind it. I am sure this was not roll of dice decision and there was thought put to it....
An interesting observation Pawel, but in the vast majority of games players won't be using HT's this way, because the HT losses outweigh any benefits of using for assaults. (IMO) I personally don't mind HT's used for assault, and the reason is because I can destroy them...
Quote:Apart from increasing HT point value I would love them to have a "conditional" assault factor. I mean 0 when they are empty and 1 if they have infantry on board ( obviously infantry would add to the assault as it is at the moment).
Another interesting idea, but I'm not sure the game engine will allow for this (to get the HT to 'convert' to a different assault value when loaded).
My only regret about HT's is the vast majority of interesting types are a no-show in most scenarios. There are some great AT HT's, AAA HT's, and rocket-armed HT's that almost never appear in scenarios That's a shame.
I'd like to throw this in real fast too; all German 251/1 (and the smaller 250/1 HT's) had radios in real life. The transport HT's of other nations almost never did. The only way I can think of to simulate this would be to make the spotting ability of an allied HT the same as a truck (i.e. it would show a question mark '?' symbol, and require another unit to spot for it).
However, I'm not sure the game engine will allow for this (having another unit spot for you) - it may be hard-coded in the program that an armed unit must automatically have standard spotting abilities, but
it would be interesting is this were not the case - we could begin to take away the spotting abilities of units that should not otherwise have them (i.e. units without radios - because you can't shoot a question mark icon!
).
Lastly, because of this spotting issue (afforded by radios), and because of their rarity, I'm in favor of axis HT's having a victory point value of 4 points each for the 251/1 (as opposed to the current 3 points). Just my opinion.