(09-29-2013, 03:45 AM)Infantrysoldier223 Wrote: Can somebody thoroughly explain the all the rules including the optional ones?
Which ones are good to play with?
The most common set of Optional Rules looks like this:
Indirect Fire By The Map - if checked you can set up your artillery fire out of your LOS (Line of Sight).
Armor Facing Effects - when checked it is very important what side your armor is facing. It is what I was talking you about when you left your T-34s with their rear open to German's direction in our game. Rear armor is very weak. Front armor is the best. So always turn your tanks towards the enemy (pressing
Del key)
Extreme Fog of War - when checked you have very minimal information about the enemy.
Command Control - when checked it is important to try keeping your troops (or armor) within command range of their commander. The commander of the company is indicated by a radio:
Too see what range your commander has, select it and press
W key.
Extreme Assault - when checked it is much more difficult to perform an effective assault. Even disrupted units can hold the ground for a long time. When unchecked if assaulted units are disrupted it is almost 100% of success. (But remember that there might be an undisrupted unit in the hex which you don't see, and then your assault will fail.)
Variable Visibility - when checked your LOS (area that your unit can see) may change every turn. This option represent changing weather, but almost never used.
Seems like that's all about Optional Rules (please correct me if I miss anything). In ROEs I am not that good and letting others to explain.