This is the starting forces of John Tillers Campaign Leipzig. A PBEM game between my self and a un-named player. (discretion is the better part of valor).
At Start:
October 1813 -The Allies have been victorious against Napoleon's generals on all fronts where the Emperor has not been present. While he remains undefeated his subordinates seem to be unable to direct their forces with any vigor or operational prowess. Now the Coalition forces descend on Leipzig. The French will have to decide if they will attempt to hold Dresden or abandon it to have more forces at the battle. If they do abandon the city the Saxons likely will declare neutrality. The Bavarians more than likely will defect as well. For the Allies this format gives them more latitude over where they will commit their forces for the battle. Will they send flanking forces to cut off Napoleon's retreat route to Naumberg and the Rhine or will they mass more troops to the east?
Maneuvering from Oct 2 to Campaign:
October 1813 - In the battles along the Elbe against the French, the Allies emerged victorious and now have pressed them back on the Leipzig area. Napoleon must decide whether to garrison Dresden or to abandon the Saxon capital and face possible desertions from his German allies. Meanwhile, the Allied armies are on the move and will now determine the best way to utlize their manpower advantage. Both sides will now determine how best to operate in preparation for the coming action at the great city.
Pre Campaign Choice:The Masking Of Dresden
Rather than spend time with a costly siege, the Allies will leave only a small force at Dresden to mask and observe the city. Bennigsen's forces will, instead, be used at Leipzig. Blücher will march to the northwest to join up with Bernadotte and turn Napoleon's left flank. The Army of Bohemia will move on Altenburg to meet up with the Allies at Leipzig. This will result in the likelihood that the Saxons and other German troops will not defect.
Impact:
Impact of The Dresden Masking.gif (Size: 12.3 KB / Downloads: 398)
The Campaign game is 353 turns. Each Turn is 10 minutes.
House rules:
Night Rules, no army may move at night. Exception Each Nation may make one emergency retreat at night once per game. They must move away from the enemy and keep moving away all night. This is not a redeployment to a better position, this is army moving off the battlefield to avoid destruction.
Multi INF and CAV Melee is on:
No formed unit may be melee more then once in a turn, skirmisher maybe melee'd with out mercy. CAV charges my use the Penetration as normal, no change
CAV may not charge in to non clear
INF may not square in non Clear
Skirmishers must remain with in two hexes of the parent unit, they may not operate independently unless the started the game as Skirmishers, there are very few that do and they are all Prussian. If a Skirmisher routs and runs away, it must take the most direct route back to the parent unit. (not go off and run around behind enemy lines, they were not commando units, sorry but no Sharpe's here, Line unit skirmisher were only used top support the advance or retreat of the parent unit.
We are big on historical play and not on gamey tactics, Skirmishers are the biggest abuse of the system. If You have played the Civil War games, they have got the use of skirmishers right, they are not separate units.
Victory Points are by Objective and:
Each point of INF 0.1
Each point of CAV 0.2
Each point of ARTY 6.0
Leader casualties are by rank of the leader, from 2 to 64 points (not sure what Napoleon is worth, I have never had him killed)
Attached is the:
1)The Allies start Position and general map and campaign information
Campaign Dresden-Big Picture.gif (Size: 117.39 KB / Downloads: 507)
2) The French Starting positions and information
French at Start forces.gif (Size: 112.14 KB / Downloads: 444)