(10-03-2015, 10:19 PM)ComradeP Wrote: Before I forget to ask again: What are the recovery percentages?
By the looks of it, your own artillery losses to counterbattery fire are only severe in areas where your artillery is in Nebelwerfer range. The Germans have limited numbers of good long range artillery units to cover a lengthy front with, but as it's still fairly on in the game, I'm guessing many of your reinforcements and thus a lot of your artillery hasn't arrived yet.
The pdt file shows that Allied recovery rate is 2%. The Germans are half that at 1%. I'm guessing that a 1% difference makes a BIG difference in the PzC engine. I'm not a great reader of manuals but I will check.
I know that units can have individual recovery rates but I'm unsure how I go about finding this out.
Just noticed whilst looking at the pdt file that ONLY Allied units can stock pile? Allied stockpiling is 10% whilst German is 0%. Allied and German stockpile fire are both 150% though. I guess this covers the start of the game when Germans start off stockpiled. I didn't realise they couldn't gain stockpile during the game. I'd assumed by the severity of the artillery fire on occassions that this ws due to stockpile/150% effects.
Germans probably do have a limited amount to cover the front I agree. Cesar has moaned about the fact that a lot of long range artillery has been left behind to pound non essential areas. eg 7th Army at in the south and probably 6th SS up north at Elsenborn.
The other factor I guess is lack of targets. If you are faced with a situation of multiple attacks/threats or the opposite then you will spread out your artillery probably a bit more. I guess I'm not giving him enough targets.
If you open up the artillery dialogue and because of command spotting restrictions the only targets are spotted artillery then you use the artillery against them. It happens to me a lot. Its a case of using the chance to fire because there is no penalty from doing so. Now if it increased my chances of being unavilable next turn
greatly, then I might hesitate.
Reinforcements. Good question. One of the parts in PzC that needs improved. The scheduled screen is a pain to use and I think the Editor isn't much easier to read....but I could be wrong as I've not delved into the editor a lot. Therefore I haven't checked to see whats coming up.
I can tell you what I have on map and will do so later....
Hold on perhaps screenpresso can screen catch the reiforcement schedule? Hmm it can. I'll put this in a separate post below.