German Turn 58 the north - new kids on the block
No real surprises apart from the stunning losses from Werfers.....um sorry thats old news I guess.
He followed up with his infantry stacks and brought some new shiney German tanks to the party.
1st Combat Engineers hardest hit. 29 losses to tank fire and the rest to werfer/artillery. Pretty moderate as Comrade P would say. The only reason they were sitting out in the Clear for Werfer target practise was because stack B contains two artillery units limbered up and trying to withdraw. Not sure if 100 men is worth 10 guns. No wait its the same! <G>
1-16th lost 24 men to fire (4 VGD combined firing one shot) and the rest to artillery. Just to rub salt in the woods the 1-16th went Ammo Low? (Edit: because of opportunity fire during the German turn the 1-16th went Low Ammo as it automatically fails the supply test as it starts its turn Isolated)
He also had plenty artillery for counterbattery fire but lucky for me two HQ's took all the hits. One HQ disrupted but recovered.
So Another turn of getting pounded in the Clear I think as not only will my artillery in stack B only get 2-3 hexes but stack A has 4 artillery units (42 tubes) and still has to limber up!
Not a great day for forward planning by me. Idea to pull back to woods was ok but I should have cleared my artillery away first. Duh.
Classic PzC play by Cesar. Keep stacked, fire as a stack and just pick one unit at a time. The things I hate most about this game. Sucks any kind of realism there might be in the game out of it. Ah you say I'll get my chance to do the same to him later on. Lets hope there is a later...
I guess I just need to hope he spreads out but I doubt it. He wouldn't attack without ensuring he has plenty of forces. Maybe try and hit his flanks and get some easy kills back.