Everyone has their own take on any game made should go in terms of pace of the attack. Ask 30 gamers and get 30 different answers.
Remember, that in a game, a player has complete control over their units. Something historical commanders did not have. The troops go precisely where you want them and attack with precisely the coordination the player wants. Nothing worked so perfectly in historical terms.
And players can do this all game long. Perfection in control of the troops.
If a single company can clear a fortification in a single assault or two as you want, then Omaha would be a walk over. Inland the Norman villages, all buildings built from local stone and noted ans quite strong, fortified by the Germans from several years of occupation would be too quickly taken. The player can make all their units move to the one hole in the line at maximum speed like a water heading for a drain rather than what actually happened where delays in exploiting a breakthrough occurred through out the war by both sides due to lack of knowledge of enemy's true predicament.
What player halts their British XXX Corps tanks in any Market Garden game after Nijmegen bridge falls as happened historically to wait for the infantry? What player has the XXX corps infantry tied up in Nijmegen? They seem to be available in any game by any company i have ever seen.
I think if one takes the broader view that the pace of an attack in PzB games can match that of historical rate of advances in most cases, then the game is a success.
The fact that a veteran player was only able to achieve a draw means I achieved a relatively historical result. Most of the beach defense was destroyed. I was distracted a bit by the football game I was watching while playing the game during commercial breaks.
BTW, it was a great football game!
I was not trying to play for a major win. Major wins on a regular basis is poor game design in IMHO. Games like that can be played when I cannot
legally operate a motor vehicle and need two guns to hit both of the enemy units because I am seeing in double vision.
PzB games are designed to deliberately to achieve a draw result against players of equal skill in PBEM. Getting a draw against the AI is just a matter of the artificial clock running out.
This is a scenario one plays only to get the basics of the game functions. The other scenarios are the focus of the game and quite challenging, in PBEM play. A complete walkover against the AI, because the AI can be easily tricked by a pretty pony to follow. Like any AI it likes
Shiny. Right Mal? Why did Firefly get canceled? Rupert Murdock is the most vile betrayer since Darth Vader. Excuse me. I digress.
Do not take these games so seriously. They are made for fun. I, for one, believe they are very successful in being fun to play.
I did not advance more than two Km off Utah in this particular scenario because that is not the focus of the scenario. There are no VP locations to the west. Why go for a walk?
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp