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High Walls, Low Walls, and more about demolition later
01-14-2016, 04:44 AM,
#1
Flare For #2  High Walls, Low Walls, and more about demolition later
Dear Fellow Blitzoids:

So...an engineer can blow a high wall...
An engineer can't blow a low wall...

Seems wrong?
Especially on a map where you have a lot of low stone walls.
Notably my Normandy scenario and Jason's Operation Sealion, both beach landings.
Countless others out there as well.

Also of note to note that motorized commanders, noted or no, no can cross a low stone wall where HQs, trucks, etc., cannot.
I think that may be a straight up glitch as the F2 unit dialog shows a "0" for motorized commanders trying to cross a low stone wall hexside?

This is the second installment in a new Dan series.
HSL has inspired me to communication... Whip

We'll call it "Dan's Haiku Corner"
We'll contemplate navals not to mention navels.

Free form here...no need to phrase your response in 17 morea(?) separated into 5-7-5 syntax... Soap Box Crazy Whistle
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01-14-2016, 06:49 AM,
#2
RE: High Walls, Low Walls, and more about demolition later
LOL! Dan I think that it is just that the developers from Talonsoft days onward simply did not think about it. Too much concentration/focus on a narrow range and losing the big picture in the process.
Hopefully they will begin to listen when players tell them about something they haven't thought about. Bubbles


I do like it when your light goes off! Fireworks2

Farmer


HSL
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