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OMA PzC Kharkov42 Graphics Mod
03-02-2016, 12:15 AM,
#11
RE: OMA PzC Kharkov42 Graphics Mod
The Unitbox selection window really enhances the game art, the new HQ's are great and the 2DSymbols help game play especially in 2D zoom out mode.

Are you planning to apply you mod to other games, would like to see the SS added for the Kharkov'42 campaign mods such as Manstein strikes back and flashing sword of retribution.
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03-02-2016, 02:37 AM,
#12
RE: OMA PzC Kharkov42 Graphics Mod
Thanks for all the feedback, much appreciated.

Yes, if time allows me I am planning to apply the mod to some of the other titles in the series.
In the short term I can make the SS Unitbox and counters available. If you feel like it you could copy just the counters and unitbox plus the 2DSymbols files to another title.
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03-02-2016, 02:56 AM,
#13
RE: OMA PzC Kharkov42 Graphics Mod
No problem I have taught myself modding over the year's, I look forward to your next masterpiece.
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03-18-2016, 01:13 AM,
#14
RE: OMA PzC Kharkov42 Graphics Mod
(02-27-2016, 01:50 AM)OneManArmy Wrote: [Image: OMA_Kharkov42_screen01.jpg]

This mod is for HPS PzC Kharkov42
Only graphic files were modified. No scenario files were changed, so you can continue a current saved game without any issues. This mod is intended to be used with Volcano and Map mod. Install this mod last. Should you not like this mod, simply install Volcano and Map mod in the normal way. 

List of features:
1. New Unitbox graphics for all nations.
2. Jison's WitE counters ported over for all nations. (with his permission) Thumb Up2
3. Unique portrait style graphics for Army Group, Front and Corps level units.
4. Alternative highlighting for selected formation.
5. Additional counter detail;
    a. HQ units have a yellow stripe
    b. Artillery units have orange corner
    c. Engineer units have green corner
    d. Motorized units have red corner
    e. Hard Target units have white corner
    f. Anti-aircraft units have light blue corner
   g. Armour units have white around the NATO symbol
(The color corners are only visible on the top counter in a stack)
6. Rivers are darker.

It is possible to use selected parts of the mod should you not like the complete mod.

I have tested the mod on #02 The Second Battle of Kharkov_Alt battle. Should you find any mistakes please let me know.

Version 1
Repacked the mod in .zip (ignore the second file, having trouble removing it, I'm new here)

Version 2
Added purple corner for Anti-Tank units

Credits
All credit goes to the original designers. I just put it together with my spin on it.

Cheers
OneManArmy

I like it! what is your time table for the other titles?
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03-18-2016, 02:00 AM,
#15
RE: OMA PzC Kharkov42 Graphics Mod
Glad you like it. Slowly stared on Smolensk41. Can't really give a time period. Sorry.
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03-18-2016, 07:17 AM,
#16
RE: OMA PzC Kharkov42 Graphics Mod
(03-18-2016, 02:00 AM)OneManArmy Wrote: Glad you like it. Slowly stared on Smolensk41. Can't really give a time period. Sorry.

Cool looking forward to it! Thank You!
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03-22-2016, 05:18 AM,
#17
RE: OMA PzC Kharkov42 Graphics Mod
Got side tracked with the commanders while playing the Germans against an equal Advantage Russian AI (at turn 29 currently). Specifically the photo's of them down to division for some of the Germans so far at least. I will upload what I have so far if that is your kind of thing. 

Normal size.
[Image: OMA%20Kharkov42%20Mod%20v3.jpg]

x2 in size
[Image: OMA%20Kharkov42%20Mod%20v3%20x2.jpg]
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03-22-2016, 03:59 PM,
#18
RE: OMA PzC Kharkov42 Graphics Mod
Now they look cool....!

Got to love the fact these games can be modded!

David
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03-23-2016, 08:56 PM,
#19
RE: OMA PzC Kharkov42 Graphics Mod
(03-22-2016, 03:59 PM)Strela Wrote: Now they look cool....!

Got to love the fact these games can be modded!

David

Thanks mate. I should be able to post what I have by the weekend.
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03-25-2016, 11:07 PM,
#20
RE: OMA PzC Kharkov42 Graphics Mod
Update: Version 3 is uploaded and available in the first post.
Added photo portraits for all HQ units. Should you spot errors or can contribute a accurate photo I will correct or add it.

Regards
Ian
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