(04-08-2017, 01:15 AM)Landser34 Wrote: one of my gripes pet peeves is that to many times you either have to completely wipe out a unit or get it down to one or two men before it disrupts
I 100% agree !
I have pointed this out long ago. Units tend to fight till death and often will only disrupt when they already lost like 50% of their men.
Not realistic.
Also, even if they disrupt sooner, you click "end turn" and they are fine again.
Broken status is as rare as a win in the lottery and usually the unit is down to 1 tank or 2-3 (out of 50 or 30) men already when it happens.
As i said many times...at this scale, the game NEEDS a SUPRESSED status !
So the flow should be like:
fired upon and taken casualties -> Supressed for the current and possible next turn (x% chance for being supressed in next turn too)
Lost more then 25% of original strength -> PERMANENTLY DISRUPTED until not fired upon for x turns and close to a HQ
Lost more then 50% of original strength -> PERMANENTLY BROKEN
Lost more then 75% of original strengh -> REMOVED FROM MAP and counted as MIA and x% of stranglers added to friendly units in radius of x hex
of course, this would mean all scenarios have to be redone and playtested again.