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New mod for Campaign Marengo (released)
08-09-2017, 02:25 PM, (This post was last modified: 08-10-2017, 03:00 AM by Philippe.)
#1
New mod for Campaign Marengo (released)
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History is a bad joke played by the living on the dead.
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08-09-2017, 10:21 PM,
#2
Thumbs_Up  RE: New mod for Campaign Marengo (imminent)
Very nice sir! Looking forward to it.
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08-10-2017, 03:04 AM,
#3
RE: New mod for Campaign Marengo (released)
The Campaign Marengo has been released and version 1.0 is ready for download.

Links for downloading can be found here

https://app.box.com/s/t2jkmo6h0mpyjfb1eb66kvtb8divzgnr


Although this mod is an extension of my earlier Napoleonic mods, there were a lot of niggling little issues that needed to be adjusted. I've learned over the years that a lot of little files don't always make the transfer from my personal installation to the mod version, but that's why I keep updating these things until they come out right.

Campaign Marengo has a lot of mountainous terrain not found in the other games in the series, so I ended up having to fiddle with textures that I thought I had nailed down years ago. I also corrected an error in one of the fortification textures that might show up in the other mods. I used the Italian buildings from the vanilla release, but had to repaint them to remove their trees which clash with the ones I use in my mod. There was also the little matter of the four or five hundred French flags that show up in the Campaign games that had the blue stripe on the outside instead of against the pole. Not a problem, since I make these mods to perfect my Carpel Tunnel.

Version 1.0 includes small flags for the 3D infantry units that also match the flags in the background of the unit boxes. I chose not to put flags on the cavalry units, and in any case it would have looked too cluttered when there are four or more cavalry units in one hex. The flags on the infantry units are part of the unit image, and don't respond to the view flags on/off toggle which only effects the victory location flags.

In case anyone was wondering, French regimental flags during the years after the Revolution were very different from the ones that were used under Napoleon's Empire. Because of the way the game was constructed you will only see one kind of flag for each type of infantry unit, but in fact each regiment used two different flags: one for the first and third battalions, and a different one for the second battalion. All second battalion flags looked pretty much alike, but the variety found in the first/third battalion flags can be astonishing. I've used different French regimental flags to give a little bit of the sense of what this was like in the phase boxes (which you'll only see if you play with Manual Defensive Fire turned off).

By kind permission, the mod includes most of Ed William's Sound Pack for the Napoleonic Campaigns series, so you won't have to go to the Volcano Man site to download his sounds separately. I haven't included his skirmisher fire sound clips because I like skirmisher fire to sound very different from battalion fire, but I've been flip-flopping on this over the years and may change my mind in the next version.




Installation:


The mod mimics the folder structure of the game. Start with a clean version of Campaign Marengo and apply the latest official patch. Paste the mod's Campaign Marengo folder inside the John Tiller Software folder. This will overwrite many files in the original game, so be sure to back up your original first. Always reapply the mod after an official patch, because if you don't the patch will almost certainly overwrite part of the mod. If your system doesn't start asking you if you want to overwrite things, you installed the mod in the wrong place and it won't work.


The mod includes two desktop icons that you can use as shortcuts for the campaign game and the scenario game.

To use an icon, make a shortcut from the cpr or cp_start application files inside the game's Campaign Marengo folder, and move it to your desktop (in Windows XP move your mouse over the file, right-click, choose create shortcut from drop-down menu, partially shrink your screen by clicking on the middle of three tabs in the top right-hand corner, find the newly created 'shortcut to cpr' icon - probably the last icon in your Campaign Marengo folder - and slide it onto your desktop). Go to your desktop and find the 'shortcut to cpr' icon and right-click. Then click on properties and change the icon. Remember that you'll have to navigate back to the Campaign Marengo folder and look for the Desktop Icon. Once you've changed the icon (and don't forget to click on 'apply'), you'll probably want to rename the file from the cryptic 'shortcut to cpq' to something a bit more comprehensible like 'Campaign Marengo', 'Marengo' or 'My Italian vacation'.


I sometimes run out of bandwidth late in the month, so if you find you are unable to download the mod, wait until the next month when my bandwidth will have had a chance to reset. If I start to have bandwidth problems on a regular basis I'll add a drobox link.
History is a bad joke played by the living on the dead.
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08-10-2017, 10:04 AM,
#4
RE: New mod for Campaign Marengo (released)
Very nice, were you planning one for Napoleons Pennisular War?
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08-10-2017, 02:24 PM, (This post was last modified: 08-14-2017, 12:56 AM by Philippe.)
#5
RE: New mod for Campaign Marengo (released)
I started one way back when but hit an obstacle. I've had a year to think about it and plan to give it another shot in the very near future.
History is a bad joke played by the living on the dead.
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08-10-2017, 02:26 PM,
#6
RE: New mod for Campaign Marengo (released)
I've repainted the boats and corrected one of the Italian flags, so the mod has been updated to version 1.01. The link in the post describing the mod will take you to the latest version.
History is a bad joke played by the living on the dead.
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08-10-2017, 02:57 PM,
#7
Thumbs_Up  RE: New mod for Campaign Marengo (released)
Many thanks, great to see that you're still doing graphic mods even for the newest games.
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08-10-2017, 11:39 PM,
#8
RE: New mod for Campaign Marengo (released)
Very nice Philippe.

Thanks for your continued effort to help make this series more enjoyable than it already is.
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08-13-2017, 07:10 AM,
#9
RE: New mod for Campaign Marengo (released)
Well done, Philippe! We all appreciate the hard work you put into these mods. Its helped extend the life of the series for many of the players that look for something other than what comes in the installation package. :)
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07-24-2020, 11:40 PM, (This post was last modified: 07-24-2020, 11:52 PM by gwgardner.)
#10
RE: New mod for Campaign Marengo (released)
Hello,

This mod looks great. Thanks to Phillipe for making it and posting it. I've tried downloading it from the link provided, using several different browsers, to no avail. I can't tell if box.com is actually working, or ... what.

is the link current? Or is there any other source?

Thanks for any help.

[later]

found it!! https://www.dropbox.com/s/4zdallxjwuksrz...1.zip?dl=0

Thanks again Philippe!
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