Hello...
I have noticed that in the HPS Sealion game, the 'Artillery Dialog' functions differently.
When a unit is selected and it 'fires', it is then removed from the Artillery Dialog list. This is a great
variation, much better than the 'light' version of unavailable or used guns designations.
Is this a Sealion only variant. or can it be added/modded into the other HPS Campaign Series titles?
Is it a function of a setting at the start of a scenario, and I just didn't notice this before, or is it
only for this title?
Thanks for your help on this subject...
Dennis