RE: Bunker Breaking. Breeching the beaches help needed
Two key pieces of advise regarding assaulting bunker lines (or any main line of resistance) are around trying to assess the strength of the position:
1. Whether or not the position is held by a Company or a full battalion. In general, assaults on positions held by companies are very cost effective, whereas assaults on full battalion can be very costly, especially if it is high quality. There are 2 main indicators:
- Amount of casualties you take from direct fire
- Amount of casualties you take in a probing assault
2. Are the defenders on low ammo status? This is critical as low ammo status is a serious combat penalty. Again, there are 2 main indicators:
- Defensive fire casualties are suddenly lower than before
- The unit itself, or a bunch of its sister units, did not fire on your opponents' turn, indicating an Out of Command HQ
Two further considerations are:
3. Quality of assaulting forces: If the quality is high, you can more readily afford disruptions in your assaulting units as they will reset quickly. Low quality units have serious problems with staying power and need to be employed more circumspect.
4. Isolated bunkers: Isolated positions can usually be taken at your leasure, waiting for disruptions; even isolated high quality full strength battalions without an 'escape' hex can be hard to eliminate without disruptions.
Lastly:
5. Anti-tank guns are a particularly cost effective ways of dealing with bunkers as their use against a more fluid defence is very questionable and will not be missed there.
6. If you have loads of artillery in the area, use your hard hitting ones first, as using the lighter elements may be wasteful.
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