(08-29-2018, 05:48 AM)geoff Wrote: I checked REN and the division color blocks were aligned properly then. I must have mis-remembered. Yeah as for colors I actually prefer an 8bit 256 palette without pastels because of heightened contrast. Also, many volcanomod/SDC terrains use a lighter color high elevation scheme which I found looked anachronistic to modern topographic map conventions.
The issue, really, is how to come up with 26 different shades to accomplish that stratification. It isn't easy -and from where I sit, I was mainly looking not to go dark to light back to dark --- it was better to go from one to the other. If what you are saying is that you would want darker higher elevation, then that is easy enough to do.
No idea what 'pastels' are -mind you I have seen it referred to several times in several places, so this is intended more as a general comment. Maybe it is white balance; used that in order to provide a contrast with the units. The last thing I wanted are counters blending in to the terrain, which can happen if you don't use some white balance.
Making an adjustment in alignment for Division Colours might end up being a waste of time, if things move to something more like a colour aligned as a strip to the counter. WDS does this now, and I just took it for granted that it wasn't going to be something used in JTS developed titles. I'm not so sure that it won't now...
I do think, though, that it would be advisable to have the Napoleonics series and Musket and Pike (and anything else of remotely the same sort of scale ... essentially grand tactical) to have a little different look and feel.
Seriously, though, for me in working with the files, the proverbial holy grail would be the ability to use 32 bit graphics. If I had some serious time on my hands, I would look at trying out some single image 3D maps for some titles.
-Disclaimer: I don't have serious time on my hands, so I won't be getting to that anytime soon, short of winning a lottery.