• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


WIP 2D Mod
11-05-2018, 07:06 AM, (This post was last modified: 05-26-2020, 05:22 AM by bigus.)
#1
WIP 2D Mod
I've gathered what I feel are the best graphics for RV, AOTR and Eagles Strike and modified them a bit.
Still WIP. This has turned into a 2D/3D mod.

Version 1.1: Snow textures complete. fixed some pixels bleeding through on wheat fields.
Version 1.2: Added improved positions from Kursk (makes it easier to see who is in improved positions)
                  Terrain 50 and 100 are now identical. I did go back to some stock graphics.
Version 1.3: Added what I feel are improved rail graphics. Going with 2D graphic files only with a choice of 
                  4 -2D  symbol sets. New obstacles from Kursk. All 2D graphics are compatible with Eagles Strike. 
                  Added some media files for Eagles Strike (movement). Added unit boxes (WIP)
Version 1.3.1: Cleaned up the 2Dsymbols50 sets.
Version 1.3.2: Start of the 3D set (Normal and snow only) (soft and mud to come later) Added beach hexes to the 2D                     
                    Terrain set.
Version 1.3.3: Added 3D Soft and Mud. Added 3DVehicles50 [from Benpark and Davillan's 3DVehicles100]

Version 1.3.4: Finished the unit boxes for all but Poland and Hungary. Added another modified 3d Terrain set.
                     Cleaned up some files.
Version 1.3.5: Altered 3d Trails to try and match 2D. Still WIP. Went back to the original beach hexes in 2D and 3D.
                     Cleaned up and modified 2D and 3D terrain.

Version 1.3.6: I've continued what I did for Panzer Campaigns and lightened the hexes to be able to see the
                     hex outlines better. I am leaving the darker hex version up in case you prefer it.

Version 1.4: General cleanup of the 2D files that were lightened.
Version 1.4.1: 2D and 3D fixes (mostly shading). reduced some 2D graphics. (fields and trees)
Version 1.4.2: Lightened Marsh hexes . Removed the dark hex version.                 

Moved:
https://www.theblitz.club/message_boards...?tid=73461




[Image: 1.jpg]

[Image: snapshot1_1.jpg]

[Image: snapshot_1.jpg]


Attached Files
.jpg   snapshot_1.jpg (Size: 149.12 KB / Downloads: 23)
.jpg   snapshot1_1.jpg (Size: 128.2 KB / Downloads: 15)
Quote this message in a reply
11-12-2018, 07:17 AM,
#2
RE: WIP 2D Mod
Version 1.2 uploaded.
This should be it for a while.
I need to get some playing time in.
Quote this message in a reply
11-30-2018, 01:48 PM, (This post was last modified: 11-30-2018, 01:50 PM by bigus.)
#3
RE: WIP 2D Mod
Version 1.3 Uploaded.
2D graphics are compatible with Eagles Strike. The village graphics don't look too out of place for western Europe.
I've included 4 sets of 2D Symbols.
Quote this message in a reply
12-31-2018, 05:46 AM, (This post was last modified: 12-31-2018, 01:10 PM by bigus.)
#4
RE: WIP 2D Mod
Version 1.3.2 posted. I've decided to add the 3D graphics just because the old ones were making me cringe and making my eyes bleed whenever I looked at them. Hopefully these are a bit easier to look at.


First up is normal and snow with the soft and mud graphics to come later. So far this works with AOTR, Red Victory and Eagles Strike. I'm not sure if they will work with any other title.
Quote this message in a reply
01-25-2019, 01:49 PM,
#5
RE: WIP 2D Mod
Version 1.3.3: Added 3D Soft and Mud. Added 3DVehicles50 [from Benpark and Davillan's 3DVehicles100]
Quote this message in a reply
10-02-2019, 11:49 AM,
#6
RE: WIP 2D Mod
Version 1.3.4 Uploaded.
Finished the unit boxes for all but Poland and Hungary.
Added another modified 3d Terrain set. 1 house is a village. 3 houses a town.
Cleaned up some files.
Quote this message in a reply
01-10-2020, 02:05 PM,
#7
RE: WIP 2D Mod
Version 1.3.5 Uploaded.
I've reverted back to the old beach hexes using the original graphics. The bright yellow bothered me. Both 2D and 3D.
While I was at it, I toned down a host of graphics trying to get rid of the bright colors.
I'm trying to get the 3D roads to match the 2D but work is slow. Right now I've included my own 3D secondary roads.
Cleaned up more files.

I've included the old 2D units and vehicles for RV, AOTR and ES. I think I've solved the MP40 and flamethrower problem but unfortunately I won't be able to do anything about the vehicles.
Quote this message in a reply
01-10-2020, 10:52 PM,
#8
RE: WIP 2D Mod
Thumbs Up
Quote this message in a reply
02-01-2020, 10:12 AM, (This post was last modified: 02-01-2020, 02:59 PM by bigus.)
#9
RE: WIP 2D Mod
JSGME compatible file added as a second download.
I've included all the alternative 2D and 3D files.
The differences are subtle but I thought I would include them anyway.

Cheers,
Quote this message in a reply
02-13-2020, 01:38 PM, (This post was last modified: 02-15-2020, 10:21 AM by bigus.)
#10
RE: WIP 2D Mod
Version 1.3.6 Uploaded:
I've continued what I did for Panzer Campaigns mod and lightened the hexes to be able to see the hex outlines a little clearer.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 9 Guest(s)