It was a real pity this series did not catch on at the club, one big issue was that neither the designer or playtesters were available to provide insights into how the rather unique way combat results were handled and because of the vacuum of information I believe many players became frustrated when the engine threw up results that did not seem to make sense and gave up.
Perhaps with the launch of a new title
someone involved in the design of this series might become available to help players new to the system get the best out of it?