Query re. Reinforcement Strategies
Experimenting with the scenario editor and have a question re. Reinforcement Strategies.
In the JTS operational games you can add randomization to a custom scenario by creating several Reinforcement Strategies/Operations that the AI will have to choose from. In this way, the Player won't know exactly when/where the AI reinforcements will come into play.
But is it possible to fix it so that there is also a chance that the reinforcements won't arrive at all? For example, by setting a date/time outside the scenario range? Or adding a location ref. that is not on the map? Or maybe via some other method?
For example, is it possible to create a situation in which there's a 33% chance the AI reinforcements will arrive in Location A, a 33% chance they'll arrive in Location B, and a 33% chance they won't arrive at all?
Or is that not possible?
In the Napoleonic and Squad Battles series, reinforcements are handled via a single Reinforcement Dialog box (no "Strategies/Operations") that also allows for alternative locations and associated arrival probabilities to be added. But it seems you can't have non-arrival as a possibility---is that right?
Many thanks in advance for replies.
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