This is my 'Arcadey' Gameplay Edits Mod.
Sean Mod v2
main.pdt changed
low odds higher chance of 1 casualty,slight alteration to 2 casualty
changed cover values ,lowered for forest,village,city,all now 60
OOBS changed
platoon22.oob
israel
jeep106 firing speed
60mm mortar firing speed
vulcan m113 firing speed
tow m113 and maybe another tow firing speed
platoon08.oob
french
jeep106 firing speed
60mm mortar firing speed
57 ,75 , 105 Recoilless Rifle firing speed
AMX-VCPM 81mm firing speed
VAB 4x4 VPM 81mm firing speed
M3/81 Halftracks firing speed
platoon09.oob
british
land rovers ,slightly increased off road speed,slightly decreased load/unload cost
ferret armored car firing speed
daimler armored car firing speed
Recoiless Rifles firing speed
Medium Machine Gun Vickers firing speed (35 to 33)(note most of my firing speed changes elsewhere are 40 to 33-except tow which is i think 60or55 to 50)
platoon26.oob
syria
thought I would start on an arab force,considering the west so far had some benefits,Syria caught my eye
RPG7 and improved RPG,faster movement inc cross country
Commandos ,faster movement inc cross country
weapons.pdt
wanted brdm 1 and 2 with AT MISSILES to be able to attack jeeps(particularly Israeli jeep106) at range,since soft target had to change values here.
Syria I looked at first with units
P269005 and P269006
P269007 and P269008
made their soft target range same as hard target range values
.
https://imgur.com/cDVzRz6
https://www.sendspace.com/file/q70x1r