In the Squad battles manual that there are several SB features which, to my knowledge, don't seem to have been implemented in any, or many, of the SB games these are:
1. Weapons that use timers
2. Stun Weapons
3. Trains
4. Remote Control vehicles
5. Civilians
6. Hidden, Escape, Cache and hiding objectives
7. Bridge demolition
8. Detection devices (dogs, trip flares)
Is anyone aware of which title, or titles, make use of any of these features? I have a suspicion that although some are present in some games in the series, none are present in all the games and some might not even be present in ANY of the games.
I hope these features will be implemented across the board in some future update of the SB series. They would encourage some interesting new scenario designs that depart from the usual "assault that position" scenario and play to the strengths of a game of this scale.
In general, when you consider the list above, I think some scenario design with the SB series has suffered from a lack of imagination. The series really lends itself well to small unit engagements, much more so than games on the scale of Panzer Campaigns or Panzer Battles. Some of these under, or never, used features could produce some really entertaining small scenarios if they were more widely implemented and accessible to scenario designers in more of the games. I don’t think there is a period covered by the SB series where civilians might not be seen, where bridge demolition might not be an objective, where prisoners or hostages might not need to be freed, and yet these features aren’t implemented in all the games.
One could start creating custom databases and image files to implement some of these items but who apart from Warhorse,
and possibly me,
wants to be effectively designing a new MOD to use a feature?
Anyway, if you do know which if any of the games use any of the above features, or know of a scenario where one of these is implemented please let me know.
(Cross posting this to the JTS opponent group on Facebook)