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Campaign Series Vietnam - 1.20 UPDATE
05-20-2022, 03:05 AM, (This post was last modified: 05-20-2022, 03:11 AM by Jason Petho.)
#1
News  Campaign Series Vietnam - 1.20 UPDATE
CSVN 1.20 UPDATE



Errata
• No errata for 1.20

Enhancements
• Implemented new and improved Tool Bars.
• Implemented colour-coded border map labels.
• Implemented dynamic, customizable message dialog backgrounds (with all such image BMP’s in a new game folder, Backgrounds).
• Implemented two new CSEE message dialogs: Bulletin (between Message & Report in size), and Remark (the smallest, smaller that Note). Also implemented new CSEE functions pertaining to the new dialogs, including an auto sizing, all-purpose dialog() function.
• Incorporated the previous Monochrome (“Coin”) bases mod as the new Alternate Bases. The earlier Alternate Bases have been retained as Insignia Bases.
• In user.lua, revised csee_check() with improved CSEE memory management (garbage collection)
• Reinforcement arrival scatter extends to all types of reinforcements, not just paratroops.

Fixes
• Increased size of some game engine memory buffers to mitigate the possibility of CSEE-related memory overruns.
• Fixed a bug blocking helicopter overflights of fully or over-stacked hexes.
• Fixed a bug where the Command Report might show an undercount of unavailable artillery units.
• Lua Constants – whether set in init.lua, user.lua, or in the scenario.lua file – will no longer be saved in the game file. This will bypass the possibility of saving problematically long Lua constant values, which might overrun some internal program buffers leading to crashes and/or corrupted save game files.
• Fixed unit flag issues, in particular how artillery ammo supply was calculated and the ability to build landing zones.
• Fixed vehicular movement issue when moving offroad.
• Fixed another recon by assault issue.
• Fixed a number of CSlint issues.
• Other minor fixes.

Graphics
• Substituted new Toolbar graphics.
• Implemented new “button” monochrome unit bases.
• Tweaks to “coin” monochrome unit bases graphics.
• Minor UI graphics fixes.
• New Dialog background graphics.
• Routine 2D map graphics fixes.

Data
• Updated American M60A2 Tank Battalion.
• Revised Lua scripting to speed up unit movement.
• Revised Assault and Defence bonus for ARVN.
• Revised Digging In chance.
• Revised LUA_FUNCTIONS_REFERENCE.txt
• Revised CSlint tools.
• Map Editor – Plain, Water & Forest labels have been renamed Anthro, Hydro & Natural.

Scenarios
• Added missing Rung Sat .ai file.
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong scripting to implement new background dialogs.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Revised A Week in Binh Long scripting to implement new background dialogs.
• Revised A Week in Binh Long map.
• Multiple scenario Lua file revisions.
• Revised Bootcamp 4 scripting to correct rare instance where second set of civilians would not be triggered for release.
• Continued filling in black areas of DMZ master map.

Mods
• New Community 3D Mapping Mod.

Manual
• Revised Multiple sections pertaining to new features.
• Update Log for 1.20.
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05-20-2022, 04:09 AM,
#2
RE: Campaign Series Vietnam - 1.20 UPDATE
Wave Hooray
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05-20-2022, 05:57 PM,
#3
Thumbs_Up  RE: Campaign Series Vietnam - 1.20 UPDATE
Helmet Smile

Thanks, Boss.

Getting better yet.

Tom S.
5 Leichte Div
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05-20-2022, 06:10 PM,
#4
RE: Campaign Series Vietnam - 1.20 UPDATE
(05-20-2022, 05:57 PM)5 Leichte Div Wrote: Helmet Smile

Thanks, Boss.

Getting better yet.

Tom S.
5 Leichte Div

And - may I also appreciate the great effort required of you and your team
to produce these Updates. We may never be fully grateful enough
for your dedication and generosity.
Let alone the 'Know-How'.

Sir - I Salute You !
Be Well - Take Care

TS
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05-21-2022, 12:46 AM,
#5
RE: Campaign Series Vietnam - 1.20 UPDATE
Thank you so much, Tom!

Your comments and support is appreciated!!
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