Campaign Series Vietnam - 1.21 UPDATE
We have handed off the 1.21 UPDATE to Matrix/Slitherine.
You can expect the following in the UPDATE.
17.1 Vietnam Update Log for 1.21
17.1.1 Errata
No errata for 1.21
17.1.2 Enhancements
In the game engine Status Bar, spread out display elements to mitigate info crowding.
Implemented new CSEE function: counters_active(), function_name().
Removed the OK button from most reports, clicking anywhere will dismiss the dialog.
Added new command-line parameter (-V), for reporting the EXE version and whether or not the built in DEBUG or RELEASE mode.
17.1.3 Fixes
Fixed the dialog box text possibly showing twice issue.
Fixed a dialog box memory management issue.
Fixed a bug where, on resuming a game, Lua constants might not be reset properly.
Fixed a CTD bug involving ambush messaging.
Fixed a bug where a unit might be able to perform two or more consecutive ambush assaults.
Reinforcement random scatter will not place units on waterways.
Fixed Ford waterway crossing issue.
Fixed a number of CSlint issues.
Other minor fixes and code improvements.
Revised Artillery Scatter methodology.
17.1.4 Graphics
Added ~60 new Backgrounds images.
17.1.5 Data
Revised ATC defence values.
Revised watercraft movement.
Revised Assault and Defence bonus for Cambodians.
Revised Digging In chance.
Revised LUA_FUNCTIONS_REFERENCE.txt
Revised CSlint tools.
Revised Snake Gunship close attack values.
Revised Artillery Scatter values.
17.1.6 Scenarios
Revised A Week in Mekong scripting to remedy issues found during play.
Revised A Week in Mekong map.
Revised A Week in Binh Long scripting to remedy issues found during play.
Revised both A Week in… scripting to include Laager note for successful laager (after 2 turns)
Multiple scenario Lua file revisions.
Revised Bootcamp 4 script to correct in_area count.
Revised Srok Dong script to correct in_area count.
17.1.7 Mods
No new mods for 1.21.
17.1.8 Manual
Update Log for 1.21.
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