09-16-2022, 10:08 AM,
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Sergio65
Private
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Posts: 10
Joined: Nov 2019
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A few modern campaign questions
1) When an engineer unit abandons the bridge it has built can the opposing side make use of it?
2) I notice MLRS units have their offensive FP value divided into 3 parts. What does the third (RH) value represent?
3) How can helo units detect minefields?
4) Friendly ground unit out of LOS to enemy units will not be targeted by enemy arty units. However, friendly helo flies over friendly ground unit and enemy arty fires on friendly ground unit. How is that possible?
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09-16-2022, 07:11 PM,
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KAreil
Master Sergeant
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Posts: 153
Joined: Jun 2014
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RE: A few modern campaign questions
(09-16-2022, 11:13 AM)Ricky B Wrote: 1. An abandoned bridge is removed from the map.
You sure about that?
I thought it just stays there and the engineer could even cross the bridge, then start "Bridge Ops" again to remove it from the other side. Never tried it though.
"Tapfer. Standhaft. Treu." - PzGrenB.13 Ried/Innkreis
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09-17-2022, 09:57 AM,
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Sergio65
Private
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Posts: 10
Joined: Nov 2019
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RE: A few modern campaign questions
That seems counter-intuitive. Abandoning is, imo, the engineer unit leaving the hex immediately and with no time to dismantle the bridge. Unless modern pontoons come ready for self destruction I can't see how the structure wouldn't be there for the first unit to come along.
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09-17-2022, 02:31 PM,
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Ricky B
Garde de la toilette
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Posts: 5,277
Joined: May 2002
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RE: A few modern campaign questions
Hmm, that seems counterintuitive to me. Abandoning means they cut the pontoons loose to drive down river, or destroy their bridging planks, etc. They aren't going to just leave it for the enemy - and it does take a full turn of movement to abandon it, I believe. Doing bridge ops to recover the bridge for later use takes longer as they are carefully collecting the materials for re-use. So it could be considered left in place, but the design was to "destroy" it, at the cost of never building another bridge.
None of it is perfectly simulated, but that is how the design was done, trade offs for any solution at this level, without huge complexities instead, I would imagine.
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09-17-2022, 02:35 PM,
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Ricky B
Garde de la toilette
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Posts: 5,277
Joined: May 2002
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RE: A few modern campaign questions
And keep in mind a bridge engineer can't just "abandon" a bridge for its own side to use either, while advancing, which would be preferred in many cases. Basically, a bridge built by engineers, versus permanent map bridges, require an engineer unit to maintain it, which is more counterintuitive than the abandoning part, to me.
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09-18-2022, 12:47 AM,
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Sergio65
Private
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Posts: 10
Joined: Nov 2019
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RE: A few modern campaign questions
Here's how I see it. A bridging unit's primary function is to build and maintain bridges. Lose the bridge and the unit serves no useful purpose other than as a poorly equipped rear area garrison.
So why then would a bridging unit make the decision to lose their own bridge?
The answer, imo, is immediate threat, as in 'enemy tank battalion rolls up to the opposite side of the river' kind of immediate. That kind of urgency would not allow for much time to disable the bridge.
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