(11-01-2022, 12:32 PM)Barly Wrote: For Campaign Series Vietnam.
I thought the .pdt files might be interesting.
I noticed a ;
Weapon
main
Movement
CRT
Campaign
version of these files.
Maybe there is more of them ,just did a quick search.
Is there an explanation of these file values that I could look at?
I was most interested in Modifying Combat results maybe ,I always like to do that.
What values would I need to experiment with to make the Combat Results more arcadey where a Unit takes damage more quickly?
You can edit the CRT.pdt to give the results that you're wanting. There are 7 different CRT's in that that PDT, for various weapon classes. Here's an explanation of how the numbers are broken down:
3.2.9 Combat Results Table and Damage Results
The Combat Results Table is used to determine the outcome of an attack. When a unit attacks, the program actually conducts a number of attacks equal to the attacking unit’s Strength Points. The number of Strength Points is halved (fractions rounded down, to a minimum of 1) if the attacking unit is low on supply. The program takes each individual result and determines the net result versus the defender.
A B C D E F G
1 6 0 0 0 0 0
1 5 0 0 0 0 5
1 4 0 0 0 5 5
1 3 0 0 0 5 10
1 2 0 0 5 10 10
2 3 0 0 5 10 25
1 1 0 0 10 15 25
3 2 0 0 10 20 25
2 1 0 0 10 25 25
3 1 0 5 15 25 25
4 1 0 5 20 30 30
5 1 0 10 30 35 25
10 1 5 25 25 25 15
15 1 20 25 40 10 5
20 1 30 45 25 0 0
25 1 50 45 5 0 0
30 1 75 20 5 0 0
Column A: net attack strength
Column B: net defence strength
Column C: % chance of inflicting a loss of 3 Strength Points
Column D: % chance of inflicting a loss of 2 Strength Points
Column E: % chance of inflicting a loss of 1 Strength Point
Column F: % chance of causing a Disruption
Column G: % chance of causing a Morale Check