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Klotzen! Panzer Battles
04-02-2023, 06:09 PM, (This post was last modified: 04-07-2023, 12:33 PM by Sean.)
#1
Klotzen! Panzer Battles
I have made a mod for a steam game called 

Klotzen Panzer Battles.

The game is here,

https://store.steampowered.com/app/80486...r_Battles/

My mod uses JGSME ,Jones Generic Mod Enabler.

My mod is here,

https://www.mediafire.com/file/j61w6sp9m...D.zip/file

edit , 2nd part which is Infantry NATO component-

https://www.mediafire.com/file/6ariqx9yl...T.zip/file


[Image: 20230331182719_1.jpg]



There is a thread here,

https://steamcommunity.com/app/804860/di...457635439/
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04-02-2023, 06:12 PM,
#2
RE: Klotzen! Panzer Battles
Klotzen is a bit like Panzer Corps 1 game.

There is a good review here ,

https://www.awargamersneedfulthings.co.u...ecial.html
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04-07-2023, 12:32 PM, (This post was last modified: 04-07-2023, 12:38 PM by Sean.)
#3
RE: Klotzen! Panzer Battles
I have created a new component to my mini-mod.

I have added Nato Infantry Counters for

Regular Infantry
Regular Infantry 1943

for the Armies

Germany
UK
USA
USSR

.
Download for this 2nd part,

https://www.mediafire.com/file/6ariqx9yl...T.zip/file

[Image: 20230407122619_1.jpg]


In this component you will see both NATO Counters and also little infantry groups . The combination looks good and I did not want to replace all Infantry with Nato Counters. One of the great features of Klotzen is the lovely 3d/2d sprites and I think a combination of both retains the games character. There is another reason as well -it is very labour intensive to modify counters ,each counter has 60 pictures that correspond to 6 degree changes in facing in a 360 degree axis. Even renaming a single picture 60 times is a big task. Discounting the labour component I think my mixture is a good visual contrast.
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