• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Campaign Series Middle East 2.31 UPDATE
08-09-2024, 01:40 AM,
#1
Campaign Series Middle East 2.31 UPDATE
Campaign Series Middle East 2.31 UPDATE


Campaign Series: Middle East has a new update out now. Update 2.31 comes with numerous bug fixes and graphical improvements. This update even incorporates several optional mods that you can activate to further tailor your experience. The full changelog is available below. You can download the update here.

Errata
• No errata for 2.31

Enhancements
• Implemented a message to display a confirmation of the changed Action Speed.
• Objectives no display or obscure their values based on whether Enhanced Fog of War optional rule is selected.
• Changed Double Value objectives to display the controlling side and award the vale to the side controlling it when the scenario ends.
• Changed turn-by-turn Single value objective to be cumulative.
• Background music now always plays either neutral or side-specific tracks only. The 50% chance for ambient combat sounds in-between has been removed.
• Added hex side slopes to 2D maps when elevation changes.

Fixes
• Fixed a bug where Side B was not able to see Single Value Objective values.
• Fixed issues with entering and exiting a Pontoon Bridge hex (introduced in CSME 2.30).
• Assaulting a hex now reveals any possible unrevealed fortifications in place.
• Loaded rafts can now move into shallow water and onto land and unload their passengers at either location (introduced in CSME 2.30).
• Removed Play Campaign button from the front end as the Linked Campaigns are no longer supported from CSME 2.30 (potential to be returned in the future).
• Fixed a situation where a carrying unit was able to move into a village but subsequently unable to move out.
• Fixed a bug where the background music would only play one track or sound file (introduced in CSME 2.30)
• Fixed an Assault CTD bug occurring when Leader(s) are present under certain circumstances.
• Fixed a bug where, during Play-by-Email opponent phase replays at night, some opponent units that moved should have remain concealed were displayed for the duration of the replay (introduced in CSME 2.30)

Graphics
• Added slope graphics.
• Revised aircraft graphics (thank you, Kevin!).
• Added new scenario header graphics for new scenarios.

Data
• Minor Platoon file updates various nations.
• Minor Weapon file updates.
• Edited the Middle East Sounds.dat to reflect there are three, not two songs each for Side A, B and Neutral background music play.

Scenarios
• Sirte 1985 scenario descriptions now come with correct [PLAY MODE] information.
• Revised several additional Lua file errors.
• Revised several additional map file errors.

Mods
• MausMan 3D mod has had major work done to it and is included.
• Added new iteration of MausMan 3D Map Graphics mod
• Added MausMan 2D Desert Natural Terrain Gradients
• Added MausMan 2D Mediterranean Natural Terrain Gradients

Manual
• The manual has been revised to the 2.31 UPDATE.
Send this user an email
Quote this message in a reply
08-09-2024, 02:44 AM,
#2
RE: Campaign Series Middle East 2.31 UPDATE
Important! Everyone, before installing, please ensure that all game modifications are disabled using the JSGME tool, if you had previously enabled any of them.
Send this user an email
Quote this message in a reply
08-15-2024, 04:13 PM,
#3
RE: Campaign Series Middle East 2.31 UPDATE
A review of the latest and greatest goodies that are available and coming down the pipe and then we returned to the Shores of Great Bitter Lake. Alas, it seems the shores are covered in blood. This has turned into an epic tank battle. We were doing exceptionally well, until the Israeli reinforcements showed up. I was given a reality check as I started watching my T-62's start to brew up left, right and center. After that chaos, we started up the first few turns of Sirte 3 playing as the Libyan attackers against the UK invaders!

Send this user an email
Quote this message in a reply
08-22-2024, 02:55 PM,
#4
RE: Campaign Series Middle East 2.31 UPDATE
We went over the latest advancements with the North Koreans before we dove back into the Sirte #3 scenario that was scripted and designed by Petri. We advanced well into the city and engaged the UK forces that had the nerve to land in the city. There were pockets here and there, but we succeeded in destroying most of the outlying positions. Then we were engaged in Sirte proper, well, that went as well as expected with infantry that has a weak assault. Lots of valuable lessons to be learned and the need to pay attention to your troops when you make your plans.

Send this user an email
Quote this message in a reply
09-12-2024, 02:24 PM,
#5
RE: Campaign Series Middle East 2.31 UPDATE
I have returned after a vacation and I am back to the regular schedule for streaming. Tonight we went over what I had been working on during the holiday and the latest and greatest goodies from Petri. Then we dove back into the fighting south of Rafa in 1956, breaking through the Egyptian defences. It's a tough fight, but we're making very good progress. The city fighting is starting though, so who knows how that will turn out.

Send this user an email
Quote this message in a reply
09-19-2024, 02:22 PM,
#6
RE: Campaign Series Middle East 2.31 UPDATE
This is a special session, after I showed the latest North Korean progress, I fired up the Cold War ALPHA to show what it will look like, at this point. A few overviews of the new dialogs and terrain. It's a work in progress, but progress nevertheless! Then we dove back into the fighting around Rafah against the Egyptians and their supporters. It's a bloody affair, but we're making excellent progress. There were some excellent questions throughout so had the opportunity to explain tactics. Thank you to those tuning in!

Send this user an email
Quote this message in a reply
09-27-2024, 12:23 AM,
#7
RE: Campaign Series Middle East 2.31 UPDATE
I took a few minutes to show off the progress on the North Koreans for Vietnam and then we returned to Into the Camps. I played this using the 2.40 UPDATE BETA, so it will look different from last weeks session! Lots of random violence and pockets scattered around them. Assaulting became key and near the end I have an epic realization which changes the whole dynamic of the scenario. You wouldn't have thought I built this scenario.... Ha! Thank you to those tuning in!

Send this user an email
Quote this message in a reply
10-03-2024, 02:24 PM,
#8
RE: Campaign Series Middle East 2.31 UPDATE
We went over the latest and greatest news with the North Koreans and I showed off a bit of the latest goodies from Petri in regards to the future of Lua. Then we dove back into the final legs of the city fighting south of Rafah while I attempted to break out to the west and try to secure a victory by utilizing the exit objective I had completely neglected until the end of the scenario. Definitely some good lessons in city fighting and paying attention to the map! This is using the 2.40 BETA for Middle East.

Send this user an email
Quote this message in a reply
10-10-2024, 02:10 PM,
#9
RE: Campaign Series Middle East 2.31 UPDATE
Utilizing the 2.40 BETA UPDATE that we intend to release in January for Middle East, we started up a Duel in the Golan scenario called "Bridges". It isn't scripted, but since I am on the attack, it shouldn't make too much of a difference. That being said we are heavily engaged against Syrian commandos that are well supported. Missiles were flying taking out some of our M113's, but it looks like we're making good progress, even though we are suffering some nasty casualties from the overly efficient Syrians.

Send this user an email
Quote this message in a reply
10-17-2024, 02:56 PM,
#10
RE: Campaign Series Middle East 2.31 UPDATE
A quick review of all the Order of Battle work I've been doing lately, plus some explanations about potential things to consider, especially as it comes to tactical nukes and chemical weapons. Decisions indeed, so feel free to chime in. Then we polished off the Duel in the Golan scenario, Bridges. It's an interesting night fight with random assaults and combat around the many crossings towards to the Golan front. The Syrian Commandos are a thorn in my backside for you!

Send this user an email
Quote this message in a reply


Forum Jump:


Users browsing this thread: 5 Guest(s)