Hi folks, I have completed the first scenario for Mike's amazing Korean war mod. I hope you all take the opportunity to download the mod and take a look
https://www.theblitz.club/mods/index.php
(The download is large but seems pretty quick - 10 minutes for me at 1MB). He really has done an incredible job.
The scenario is called Yongsan and is designed for PBEM but it may be OK against the AI although the situation is quite complex.
Drop me an email or post on this thread if you would like a copy of the scenario files (Now attached to 4th post on this thread - If you have any problems downloading I can send). If you try it PBEM please let me know your results and views as to balance and I will re-balance if required.
Yongsan 3-SEP-1950 (35 Turns), 60km NW of Pusan:
[Best played Human vs Human]
The dog days of August had given way to September.
Casualties during the next two weeks were to be the greatest
of the Korean War. To the men of Eighth Army, these were to be
the worst of "the days along the Naktong". Having pushed a
previous North Korean assault back across the river units of
the 1st Provisional Marine Brigade and the Army's 9th Regimental
Combat Team were once again called upon to help hold the fragile
line around Pusan. Moving out from the embattled town of Yongsan
the 5th Marine Regiment deployed to face the NKPA 9th Division
and battered remnants of the 4th which was attempting to mop up
the remains of Task Force Manchu; survivors of B Co. and the
9th RCT Heavy Weapons Companies left isolated to the west on
Hill 209. The Marines, soon to be recalled for the Inchon landings,
had little time to close the bridgehead and drive the North Koreans
back across the Naktong.
It is recommended that players follow the instructions included in
the text file to change visibility to 1 for night turns 11-15 and
26-30. Airstrikes should only be plotted if the following turn is
a daylight turn.
Cheers, Chris