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New HPS Civil Wargame
03-06-2009, 10:56 AM,
#1
New HPS Civil Wargame
Almost forgot it was the first Friday of the month. And whilst there was no Panzer Campaign title to get my pulse racing. Just found out that there will be this one instead combined in one title to keep me busy.
Fredericksburg and Chancellorsville
Now the second mentioned is one I've waited a long time for Jackson's finest hour and perhaps afterwards the Souths best hope gone for good.
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03-06-2009, 11:00 AM,
#2
RE: New HPS Civil Wargame
Introduction and Overview
Following Lee’s failed invasion of the North in 1862, and McClellan’s inability to destroy the Army of Northern Virginia near Antietam Creek in September of that year, President Lincoln tried and failed to find a commander who could defeat Lee.
Lincoln chose first Burnside, then Hooker.
During the next eight months each Union general would in turn fight two major battles which they hoped would win the war and end the Southern rebellion.
History records these battles as Fredericksburg (December 1862), and Chancellorsville (May 1863).
They would later be known as Lee’s greatest victories, the “high tide” of the Confederacy.

HPS’s Campaign Chancellorsville faithfully recreates first the battle of Fredericksburg and then climaxes with Lee’s bold move at Chancellorsville.
Many other smaller battles are also included, that will help pave the way.

Features and Scenarios:
Over 100 stand alone scenarios and 89 campaign scenarios
4 different campaigns for a varied campaign experience, each also has a "weather variant" to choose from.
Dozens of "What if" scenarios: Including meeting engagements, cavalry fights, and equal force battles.
Scenario and Campaign editors to allow the player to create their own situations to play out.
Six comprehensive user manuals in pdf format, totalling more that 200 pages.
Campaign Fredericksburg stretches from 1st November until 13th December 1862
Scenarios from March 1863, featuring attacks across the Rappahannock river.
Campaign Chancellorsville stretches fom 29th April to 4rd May 1863.
Historical scenarios and their “what if” counterparts respect the correct historical hours at which they were fought.
Historical scenarios include: Kelly’s Ford, Marye’s Heights, Bank’s Ford, Fredericksburg, Chancellorsville, Salem Church etc
Many scenarios specifically designed for a tough challenge against the A/I.
Many meeting engagements using the new random hex feature. The extreme effects of FOW will be more fully demonstrated.
Detailed maps accurately showing the heavily forested terrain, rivers, towns, and important individual homes.
Inclusive orders of battle offer unlimited possibilities for user-created scenarios.
Engine changes include:
New Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing.
New Parameter Data value that controls when artillery crews are killed.
New Alternate Fixed Unit release Optional Rule that releases Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit.
Improvements to AI bridge crossing, and firing

Hope I'm not going to get into trouble for doing this but here's the details I got sent me.
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