Gentlemen,
Today HPS has announced three new games, including a new Squad Battles game based on the French War in Indochina, SB: Dien Bien Phu. The game's main focus is on the battle at DBP, but also includes scenarios related to the long conflict the French had fighting the Viet Minh. Wargamer has an official release here:
http://www.wargamer.com/article/2706/hps...new-titles
I had the chance to do a good amount of playtesting on this title and have included some screen shots of some of the games below. It is a well crafted game with a ton of scenarios designed by Mike Cox (Cazart! here on the Blitz). A fine addition to the SB family of games. I'll work on getting the scenarios added into the database.
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From the Official Release:
Dien Bien Phu conjures up many images for the average wargamer – a bloody, muddy siege, the failure of a colonial empire to hold onto it’s possessions in the aftermath of World War II, the Legion Etrangere holding positions to the end, paratroopers dropping into a doomed situation, the list goes on. However, the French Indochina War was much more than that. In the Legion tradition, small outposts and their defense were a fixture throughout the war. There were riverine assaults, a tactic that would bloom in the American War 10+ years later. Aggressive paradrops were a regular feature before the development of the heliborne assault. There were convoys and endless patrols. In this latest edition to the Squad Battles series you will get to experience all of these situations and more.
Dien Bien Phu
* 70 stand alone scenarios and 7 campaigns to choose from.
* A wide sampling of actions from this conflict
* 20 unique maps ranging in size from 780 hexes to 71,400 hexes providing ample ground for scenario designers to create their own actions.
Engine changes include:
1) Support for rolling Barrages has been added.
2) Added ability to give random probability to “withdraws” defined in a scenario.
3) Altered the A/I scripts dialog within the editor to facilitate the creation of A/I scripts.
4) Multiple A/I enhancements for movement, targeting and assaults.
5) Added Hull Down feature, set in the scenario editor for armor. Fire from the ground through the three front hex sides of a hull down vehicle is reduced by half. Hull down is lost if the vehicle turns or moves.