Turn 4
The four hexes shown above are the main targets for a Russian artillery barrage which will open turn four. It is better to concentrate the artillery barrages than spread them out. These four hexes are the target hexes for attacks this turn.
The Russian command report is very good this turn. Six units rallied leaving only three disrupted. Five hexes had minefields reduced. This will help with the movement of more Russian troops forward. Only two artillery units are unavailable. A good turn can be made now with most of the Russian artillery ready to support the attack.
Three successful Russian assaults (red stars) this turn in hexes (11,9), (12,7), (13,8) & (13,7) occurred. The first assault penetrated the second German defense belt. The second hit the broken German infantry company trying to maintain contact with the forward bunkers in the center. The third took one of the forward German bunkers that were isolated now. The last assault reduced the remaining forward center bunker garrison by 170 men for a loss of 29 Russians. Russian T70 tanks and infantry of the 320th RD moved up to position themselves forward for the next turn attacks.
In the south assault engineers took the bunker holding up the 347th RD. The southern door is now been forced! This is going to be a tough haul as there are four km to go in the five remaining turns.
Three Russian assaults in the north failed to take the hexes from the Germans (yellow stars). The German defenders refused to disrupt. With time running out, the Russians had to assault. The German units took heavy losses to hold their ground. The failure to take the northern bunker in (10,2) is most worrisome. This will hold up the 387th RD. Progress towards the 150 VP location may depend on breaking the German center. The engineers who assaulted the bunker in hex (11,4) returned to clearing the mines in their hex after the assault. They caused the Germans 25 casualties to their 10. Not a great result. It does set up the next turn assaults if the Germans in the bunker (11,4) can be isolated from the south. Russian ATG are moving up to assist the engineers when the mines are gone.
Dog Soldier
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Turn 5
This is the critical turning point turn halfway through the game. It is make or break time for the Russian assault. This turn will be covered in the most detail of any turn.
The 271st RD & 118th RD released this turn. They are too far from the front to contribute much. Still the march for them to contact begins.
After the Russian artillery bombardments disrupted German infantry in hexes (11,8) & (9,11) the assaults begin. First a series of assaults are made on the defenders in the last forward village bunker (13,7) in the center to remove this log jam to the Russian advance. The 127th RD attacked with two infantry battalions from (14,6) taking 75 German prisoners. Then single battalions of the 127th attacked to mop up. First an attack from (14,6) failed. Succeeding attacks from (14,7) & (13,6) succeeded reducing the defenders to a few men in each unit. Russian ATG in (13,6) pounded the remaining defenders next. No effect due to the bunker (-20%) and town (-30%) defensive benefits equaling a fifty percent direct fire reduction. The ATGs had nowhere to go anyway this turn so it was worth a try. A battalion of the 320th Rd is called upon to clear the last German defenders attacking from (13,8). One German company falls. The other is still there with about 8 men or less left! They did not break either, so I have to order my last battalion of the 127th RD in (13,6) to finish off the stubborn defenders of the village. I am trying to avoid using the T34s to mop up here as I want them to move forward to press the Russian attacks that are falling behind the tight schedule. The village bunker finally falls as the last four Germans are cleared out. These two German companies both showing only XX men left withstood six Russian assaults until the seventh assault cleared the hex. This demonstrates how tough bunkers in urban terrain can be even when the defenders are greatly outnumbered, surrounded isolated and (probably) low ammo.
Sixty five Sturmikov ground attack planes attack the German company in the open in hex (11,5) next causing 29 casualties. Forcing the Germans back from here will help widen the gap in the center and isolate the bunker to the north in (11,4). Disrupted infantry from the 387th RD direct fired from the minefield on the defenders of (11,5). This was meant to draw off defensive fire. The hero’s of the 387th RD succeeded in a lucky disruption though! They also drew five direct fire attacks and three artillery barrages from the defenders. This will mean less defensive fire on the Russian assault to come. Two battalions of the 127th RD emerge from the woods and take the hex from the German company inflicting an additional 35 German losses. One of the assaulting Russian units disrupted.
The KV tanks with the remaining disrupted infantry leave the woods and move uphill to (11,6). These KV tanks and their escorting infantry are the first to reach a hex next to the center 50 VP location. More important is the ZOC these Russian units create to influence the retreat of the broken Germans in hex (11,7). The HQ of the 127th RD moved from the woods to occupy the bunker and rally their infantry next turn. Four direct fire attacks [DFA] are needed from hexes (12,8) [1 DFA]& (11,9) [3 DFA] to disrupt the ATG guns in the trench hex (11,8). The preparations for the big assault in the center are complete. First a battalion of the 320th RD will assault from (12,7) the broken Germans in (11,7). The broken Germans retreat to hex (11,8). Two battalions of the 320th RD are assigned to assault from (12,8) to (11,8). Defensive artillery disrupted one of the two battalions. This required a third battalion to be assigned to the assault. Weak direct fire came from the trenches in response from the defenders. 99 men & five guns were bagged for only nine men lost. Again using an additional Russian battalion in the initial assault pays off! Another assault by a single low ammo battalion (morale E) bags 42 Germans for the loss of only one man. Using weaker infantry for the follow up assaults is best when there are mixed morale units in a hex. The motorized infantry in hex (13,8) are now free to move uphill to launch assaults from (12,7). The “B” quality Guards unit leads by moving and assaulting individually first. Then the “C” quality motorized infantry from the 140th tank Brigade move uphill and take the hex. This sequence is important to take into account possible German defensive artillery that may try to break up these two final assaults. Moving and assaulting one at a time reduces the exposure to disruption. Leading with the “B” quality unit is in the hope it can clear the defenders alone possibly freeing the 140th MI to advance further. Since the 140th MI was needed to clear the hex, the risk they would disrupt doing so, was minimized by all the previous assaults.
The two T-70 tank units now backtrack and circle hex (12,8) which is stacked too much (1,558 men) to scout forward into the gap in the center. They are stopped in the first hexes west of the recently captured trench by an unseen enemy unit uphill exerting a ZOC in front of them. The Germans in the 50 VP location and / or the trench in (10,9) will need to be disrupted and pushed out to keep the attack moving. The T34 stack move up to join the KV tank and T-70 units in direct fire attacks on the Germans defending in the 50 VP location. They damage the Germans defending the hex, but do not disrupt them.
In the south the engineers continue to assault up the hill breaking the German company in their way. Infantry of the 347th RD and the rocket artillery move up to follow in the assault engineers wake.
In the north the 5th Shock Army engineers and infantry of the 387th RD conduct successive assaults to finally clear the Germans from the Skelyanskiy village bunker. This attack axis is the furthest behind schedule. The engineers of the 7th Engineer Miner Brigade assault the bunker blocking them drawing defensive fire as the ATG batteries move up to assist them next turn. One engineer disrupts.
Victory point totals at the end of the Russian turn five.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp