Hello.
I made up 2 new scenarios, 1 for RV and 1 for MW plus I modded an OOB for a 'Nam scn.
Anyone interested in trying these out for fun let me know - I sure could use a tester or two.
1. RV Scenario - The Guards Counterattack v3 (version 3):
Being a fan of Squad Leader since I was a kid, I decided to try and port some of the scenarios over into RV (I did a ton of ASL scenario ports into Combat Mission years ago). My first attempt is a pretty straightforward firefight at the Dzerhezinsky Tractor Works, Stalingrad 1942. It was the very first Squad Leader scenario ever put out: Scenario 1 The Guards Counterattack. Here is the original board setup (not my board actually its from the 'net):
Its 10 turns of some furious firefighting and you can grab it from my files section although I'd like to submit it for H2H consideration here too. Although the units are historical, its an attempt to replicate a squad leader scenario on a one to one basis. As such, where the scenario called for a squad having an LMG, I simply removed a KAR98 and added in the lmg. If you have the SL scenario card handy you'll see that the squads and leader match up on a one for one basis.
Another note - even the battlefield is sized to match the board in hexes.
2. MW Scenario: The Battle of the Dark Coast v2
A game study into the land component of an Expeditionary Strike Group or ESG and the types of hypothetical situations an ESG could find itself in. This is beyond the confines of the long war on terror and attempts to move onto new ground addressing a new class of challenges. An ESG in theory consists of a reinforced SF capable marine battalion and is designed to take on numerous types of missions on short notice. The MEU within an ESG is based around an amphibious assault ship capable of launching CAS, LCAC and a platoon of M1s.
Its a Battalion sized amphibious/air assault designed to model hypothetical situations and yet be balanced in H2H play.
3. Vietnam: Con Thien.OOB mod
Operation Buffalo 2 July 1967 - OOB (Vietnam Scenario)
I decided to edit the OOB (only proper names - no other parameters) to fold in a few names of some officers as well as adjusting the unit names to reflect the actual units present (not all names were changed - mainly just BLT 1/9 and most of its key surviving officers).
If you've read the book - then having the OOB helps understand whats going on in Con Thien. Amazingly enough - once the names were changed all the units were exactly where they were historically - even the officers.
I have not tested it in pbem mode but vs the AI its fine (you probably wouldn't want to play this H2H anyhow). I dont think in a pbm situation where your opponent has the original Con Thien.OOB that it would cause any errors as all the values and parameters are the same - just *some* of the proper names are different. (I'm pretty sure the game calls up stuff from the OOB not by name but by some other identifier.)
* Warning: Backup your Con Thien.oob file first!