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Sorrow on Saipan - Need Play Testers!
12-14-2011, 03:43 AM, (This post was last modified: 12-22-2011, 10:29 PM by Kool Kat.)
#1
Thumbs_Up  Sorrow on Saipan - Need Play Testers!
Gents: :smoke:

Looking for play testers for my new Rising Sun scenario - "Sorrow on Saipan." cheers

You can register a test game (Version 1.1) and download the game files HERE.


Sorrow on Saipan

June 20, 1944

[Saipan, Marianna Islands]: [H2H] [HISB] [GD]: By the summer of 1944, the Allied counter offensive in the Pacific was in full swing. The Solomon, Bismarck, Gilbert, and Marshalls Islands had all been secured as had eastern New Guinea by Allied forces. Now, the Allied Command turned its attention to securing forward island bases, within flying range of Japan, for the planned bombing and proposed invasion of the Japanese homeland. Airbases in the Marianas would place Japan within range of the Air Force's new long-range bomber, the B-29, and could be easily supplied by ships direct from the United States. Allied Command decided that Saipan, the second largest and strongest Japanese island stronghold in the Marianas, would be the first target. The U.S. 2nd and 4th Marine Divisions and 27th Infantry Division, commanded by Lt. General Holland Smith, were tasked with capturing Saipan. Defending Saipan, was the 43rd Division of the Imperial Japanese Army, commanded by Lt. General Yoshitsugu Saito. On June 15, 1944, after an intensive two day bombardment of the island, more than 300 LVT's landed 8,000 Marines on the west coast of Saipan. Initial U.S. casualties were high due to Japanese pre-sighted artillery and strategically placed barbed wire, machine gun emplacements, and trenches. But, a foot hold was established and expanded. By June 19, organized Japanese resistance near the shoreline and beaches had collapsed, with the stragglers and remnants of units retreating into the hilly interior of the island. On June 20, the 8th Marine Regiment was ordered to clear Hill 500, a large ridge that dominated the coastal plain, and provided the Japanese a commanding view for observers to direct artillery bombardments and launch raids against the Allied forces. Defending Hill 500 were the remnants of the 47th Independent Mixed Brigade, commanded by Col. Yoshiro Oka. The 47th had suffered nearly 50% casualties from the previous days' fighting, and had been reduced to essentially an over strength battalion, with various attached straggler units. Col Oka knew his troops faced near impossible odds against the over whelming American forces. But, the 47th's morale was high, with units entrenched in hilly and dense jungle terrain and Col Oka's troops were determined to fight to the last man! At 09:00 on June 20, 1944, the 8th Marine Regiment began their assault on Hill 500. Before the day ended, both American and Japanese troops would see much sorrow on Saipan. [N EA] [N VV] [Special rule - No Banzai]
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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12-15-2011, 05:00 AM, (This post was last modified: 12-29-2011, 04:49 AM by Kool Kat.)
#2
RE: Sorrow on Saipan - Need Play Testers!
Gents: :smoke:

Play tester comments:

"As usual a very professional looking scenario and a lush looking map."

"Map was nice size with depth and varied terrain, but not out of keeping for the setting. Looks and feels great."

"Really like the map."

"Good mix of units for both sides."


Reminder - Players who test H2H scenarios and submit completed test reports receive ladder bonus points! :cool2:

And...

in turn... the Blitz CS player community receives balanced, fun, and exciting scenarios!

A "win-win" scenario! ;)
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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12-22-2011, 12:53 PM, (This post was last modified: 12-22-2011, 10:30 PM by Kool Kat.)
#3
RE: Sorrow on Saipan - Need Play Testers!
Gents: :smoke:

Based on test player feedback, I've made modifications to my Rising Sun scenario - "Sorrow on Saipan."

Ready for the next round of testing!

You can register a test game (Version 1.1) and download the game files HERE.

Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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12-23-2011, 05:09 AM,
#4
RE: Sorrow on Saipan - Need Play Testers!
(12-22-2011, 12:53 PM)Kool Kat Wrote: Gents: :smoke:

Based on test player feedback, I've made modifications to my Rising Sun scenario - "Sorrow on Saipan."

Ready for the next round of testing!

You can register a test game (Version 1.1) and download the game files HERE.

I would like to test it, I will be available after Sunday to play. Any opponents out there?
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12-23-2011, 06:09 AM,
#5
RE: Sorrow on Saipan - Need Play Testers!
(12-23-2011, 05:09 AM)Ashcloud Wrote: I would like to test it, I will be available after Sunday to play. Any opponents out there?

Hey Ashley:

If no opponents step up... I'll be happy to play test my design with you! :eek1:

I'm currently testing "Sorrow on Saipan" with Ed... but since it is a "fast play" at only 12 turns... I'll be able to accommodate another test match starting next week!

Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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