07-06-2012, 10:37 PM,
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Oberst
2nd Lieutenant
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Posts: 324
Joined: Jan 2001
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Individual units
Just wondering, instead of creating a scenario with tank units in plt strength, how about as individual units? Depending on the size of the scenario the total number would not be that great I would think so time factor with moving a lot of single units would not be excessive. I think it would be more realistic. Any thoughts?
Gil
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07-06-2012, 11:10 PM,
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junk2drive
Lieutenant Colonel
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Posts: 682
Joined: Feb 2007
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RE: Individual units
Don't stop at tanks, change the ranges and movement for all the units and make a squad level game.
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07-07-2012, 03:51 AM,
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RE: Individual units
Why not just play Squad Battles, which sounds like the scale you are asking for?
Though, scenario designers can do what you ask, I would not.
Leave CS at the platoon based scale some of us prefer?
HSL
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07-07-2012, 04:53 AM,
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Oberst
2nd Lieutenant
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Posts: 324
Joined: Jan 2001
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RE: Individual units
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07-07-2012, 06:26 AM,
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RE: Individual units
We already have various special purposes infantry squads... Recon vehicles are (correctly) SP1 strenght in various oob organizations... I am not sure about all armour presented as invidiual units? But as Ed mentioned, it's certainly doable if scenario designer so chooses.
As an observation, TOAW has a feature any unit can dynamically be split and insplit: a division into regiments, rgt into battalions, and back. Could be a cool feature here as well...
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07-07-2012, 07:10 AM,
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junk2drive
Lieutenant Colonel
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Posts: 682
Joined: Feb 2007
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RE: Individual units
A couple of Squad Battles games have the 3D units that look like JTCS. I don't own any because the game play doesn't sound like something I would enjoy. Dropping weapons and picking up weapons and such. JTCS at squad level might be interesting to me. Especially if I don't have to buy anything.
And Ed, no one would force you to play it.
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07-07-2012, 07:59 AM,
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RE: Individual units
(07-06-2012, 10:37 PM)Oberst Wrote: Just wondering, instead of creating a scenario with tank units in plt strength, how about as individual units? Depending on the size of the scenario the total number would not be that great I would think so time factor with moving a lot of single units would not be excessive. I think it would be more realistic. Any thoughts?
Gil
Would probably work with smaller scenarios...........I contemplated it once but have never followed through......it would be a fair amount of work to reduce every unit to 1sp when designing the scenario....but it is definitely doable........maybe when I have more time..........aka someday :-)
VE
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
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07-07-2012, 08:28 AM,
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RE: Individual units
(07-07-2012, 07:10 AM)junk2drive Wrote: And Ed, no one would force you to play it.
Just when I thought I was out, they pull me back in.
LOL!
HSL
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