11-30-2012, 06:36 AM,
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bwv
Lieutenant Colonel
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Posts: 662
Joined: Nov 2009
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my pzc feature wish list
anything else to add?
-"surrender" option to end a scenario so you & your PBEM opponent can see the whole game like if the scenario expired at the last turn
-ability to shift-click and delete multiple AI orders at once (gets tedious in big scenarios like minsk)
-make the dialog box scalable for the air attack so you can see the whole name and also see what units can actually call the attacks
-AI autofire artillery but not normal fire
-doubleclick to find a unit from the "Strength" dialog box
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11-30-2012, 06:49 AM,
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RE: my pzc feature wish list
(11-30-2012, 06:36 AM)bwv Wrote: anything else to add?
-"surrender" option to end a scenario so you & your PBEM opponent can see the whole game like if the scenario expired at the last turn
-ability to shift-click and delete multiple AI orders at once (gets tedious in big scenarios like minsk)
-make the dialog box scalable for the air attack so you can see the whole name and also see what units can actually call the attacks
-AI autofire artillery but not normal fire
-doubleclick to find a unit from the "Strength" dialog box
I would also love to see a surrender option/ Early Termination Bid however, the idea wasn't received too well, back when I brought it up, in the past.
https://www.theblitz.club/message_boards...?tid=59520
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11-30-2012, 07:40 AM,
(This post was last modified: 12-01-2012, 11:04 PM by Compass Rose.)
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RE: my pzc feature wish list
If we had a Early Termination Bid option, we wouldn't have to worry about passwords!
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12-01-2012, 10:56 PM,
(This post was last modified: 12-01-2012, 10:59 PM by Elxaime.)
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Elxaime
2nd Lieutenant
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Posts: 329
Joined: Mar 2006
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RE: my pzc feature wish list
I would like the ability for engineers to improve and lay stronger minefields, like the ability they now have to turn trenches into bunkers over time. This could be useful in longer scenarios and it seems proper that if engineers can do one they can do the other as well.
Minelaying should also be possible to an adjacent hex, subject to reasonable limitations (e.g. no laying a minefield across an unbridged/impassable major river. In many scenarios, the front lines of the two sides are separated by mines and one wonders how they got there since it is death for an engineer to sit adjacent to an enemy for many turns while laying mines.
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12-02-2012, 12:03 AM,
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raizer
First Sergeant
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Posts: 237
Joined: Jan 2009
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RE: my pzc feature wish list
I'd like a simple rail counter display, counting down to your rail cap -showing how many you have in rail and how many left you can put into rail
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12-02-2012, 05:12 AM,
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RE: my pzc feature wish list
(11-30-2012, 06:36 AM)bwv Wrote: anything else to add?
-"surrender" option to end a scenario so you & your PBEM opponent can see the whole game like if the scenario expired at the last turn Sounds good at first, but open to much abuse. I surrender. Look things over. Delete the necessary games files. Restart the turn with full knowledge of the other players side w/o FOW. Great cheat. No thanks.
(11-30-2012, 06:36 AM)bwv Wrote: -ability to shift-click and delete multiple AI orders at once (gets tedious in big scenarios like minsk) I know some things become tedious in bigger game scenarios, but how often over the long term does one use the feature?
(11-30-2012, 06:36 AM)bwv Wrote: -make the dialog box scalable for the air attack so you can see the whole name and also see what units can actually call the attacks I actually got the air dialog expanded once about two years ago. It really should be dynamic and cannot remember the technical aspects why this was not done then.
(11-30-2012, 06:36 AM)bwv Wrote: -AI autofire artillery but not normal fire Why not just leave those quiet sectors in a big game quiet?
(11-30-2012, 06:36 AM)bwv Wrote: -doubleclick to find a unit from the "Strength" dialog box This one is really good. Locating wayward units that get pushed far from their parent org when on defense against a big offensive is a real pain in the game as it is now.
Locate the unit name in the strength box, close, write it down on paper (especially the games where the original unit names from the country of origin are used for chrome) open the find unit menu item, type in only the unit name, click search, then finally click on the unit to find it.
(12-02-2012, 12:03 AM)raizer Wrote: I'd like a simple rail counter display, counting down to your rail cap -showing how many you have in rail and how many left you can put into rail RR raizer that Rail Baron of F40! Outside of F40, where is rail movement used so much? Nice to have though. Maybe a highlight rail button like the toolbar button to highlight units in travel mode would be easier to get done?
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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12-02-2012, 07:35 AM,
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raizer
First Sergeant
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Posts: 237
Joined: Jan 2009
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RE: my pzc feature wish list
hehe F40 is a rail baron game! love it. We French have frequent rail miles for 3rd and 1st DLM!
Where shall they go after the front caves in?
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