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War gaming fun tools
12-30-2014, 11:12 PM,
#1
War gaming fun tools
Hi there,

Would you share your expectations on the war strategy game? What would be your most desirable functionality?

I would expect to see a great amount of re-playability, realistic war weapons, story, intuitive UI, nice strategic and tactical map, some story behind, various battle scenarios and challenging enough AI. Certainly to be impress to find good variety of military equipment at my disposal and ability to customize my units. How hard the game should be?
What you will expect to see in the game and what will definitely frustrate you?
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12-31-2014, 05:46 AM,
#2
RE: War gaming fun tools
Hello...

I agree with what you outlined, to be sure. How hard should it be.... I think that should be up to the 'features' that are enabled at the start of the game... more detail... more realistic. Sometimes you want a fast game... sometimes not.

I'd like to see a 'variable scale' game. One that can be played at various levels and changed while the game is in progress. For instance, instead of just a zoom-in / zoom-out function, I'd like to see a game scale zoom ability. Say keyboard inputs are 1 = Squad Leader Level game zoomed-in. 2= SL Level Game 'normal'. 3 = SL Level Game 'zoomed out'.

Then to continue the concept... 4 = Campaign Series Level Game zoomed-in. 5 = CS Level Game 'normal'. 6 = CS Level Game 'zoomed-out'. Next... 7 = Panzer Campaign Series Level Game 'zoomed-in'. 8 =PzC Series Level Game 'normal' and 9 = PzC Series Level Game 'zoomed-out'. Now, being able to change game scales through those three Series Level games would allow you to play out a game as desired.

The game should apply results and unit status from one level to another while in play. So, if I'm conducting an attack in the final turn of a PzC Level Game and don't want it decided by the game at that level, then I should be able to 'zoom-in' to what ever level of the game I would like, in order to resolve the outcome of a battle. The computing power of the existing systems is way beyond what would be necessary to handle such functionality, so system requirements could, or should be, within the average system in use today.

What would frustrate me? Not having 'full editor' functions for OOB, Scenario and Map! Too many games are limited, at times, with not having one or more (or any) editing capability. Just my two-cents worth.

Dennis Jester
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