I have found the 1980s to be very much my sweet spot on these series, so how about some more modern action. Don't take the background story too seriously, it is all just an excuse to field Chieftains and Scimitars into the battle. And tracked Rapiers. And T-72s. Hordes of T-72s, in fact! And they all get to be blown away!
The scenarios come in two versions:
* SIDE A; for a chance to blow everything heading your way as the commander of the British Quick Reaction Force
* H2H; a first attempt at tournament scenarios.
NOTE: First versions after some vs-AI and Hot Seat testing. Not the complete product yet, please let me know how you find things! In fact, I have struggled a bit to make the play balance: you start as Libyan commander and you have all these men and equipment, and they just fall apart
There's four scenarios in this set (and the SIDE A and H2H version of each four):
Crisis in Sirte: 1. Prelude
5 August, 1985
[Sirte, Libya] [H2H] [FIC] [CSL]:
Tensions flew high even before Colonel Gaddafi again claimed the Gulf of Sidre as Libyan territorial waters, sinking a British merchant to make the point. After having witnessed a set of retaliatory air strikes against his military
bases, he then stormed the British Embassy in Tripoli, taking the surviving personnel hostages. Not to give in to Gaddafi's demands, the United Kingdom soon deployed one of her Quick Reaction Forces into Mediterranean.
With part of Libyan Army now in revolt, it was quickly decided an incursion into Sirte would be called. The plan called first to secure the Port of Sirte as a location to land further reinforcements, with the final
aim of securing the Ghardabiya Air Base as a base for further strikes against forces still loyal to Gaddafi.
Soon, the elements of the QRF Air Assault Regt embarked their Chinook transports in Malta, to quickly secure Gaddafi's home city, believed to be guarded with only a weakened element of a Libyan Mech Bde as all eyes were on events taking place in Tripoli.
With gunships on their flanks, the Chiinooks took off towards Sirte, flying low under the Libyan radar and missile cover.
[Note: British Gunships deliberately without a HQ. Once they've spent their 4 missile loads, they're done.][ALL: OPT AF]
Crisis in Sirte: 2. Breakout
5 August, 1985
[Sirte, Libya] [H2H] [FIC] [CSL]:
With Port of Sirte secured, the pressure was on to expand and secure the bridgehead before the forces loyal to Colonel Gaddafi can react. Without a delay, the elements of the Air Assault Regt were ordered to secure the vital road networks next to city of Sirte. At the same time, the landing crafts disembarked their load into the port facilities, unloading elements of the QRF Mech Bde, with orders to push further on.
The surprised Libyan Armed Forces were now putting together a first coherent attempt at a counter attack, under strict orders by Gaddafi to throw the enemy to the sea.
Yet, the commander of the Libyan Mech Bde was aware he was still reacting to events, and was pondering whether to contain the bridgehead, rather than to go all out on the British mechanized forces now streaming out of the city.
[Note: British Gunships deliberately without a HQ. Once they've spent their 4 missile loads, they're done.] [ALL: OPT AF]
Crisis in Sirte: 3. Riptide
6 August, 1985
[Sirte, Libya] [H2H] [FIC] [CSL]:
Having completed their first phase of the operation, the exhausted British Quick Reaction Force settled in for the night, pulling back to the vicinity of Sirte.
Using the cover of the night, elements of the Libyan Mech Bde closed in, determined in their knowledge that if they ever want to throw the invasion force back into sea, now is the time.
On 6 August 1985 at 0430 hrs the British alarms went off: Libyans are on the move! Now they must put all they have learned on mobile defense into use, if they are to survive.
[Note: British Gunships deliberately without a HQ. Once they've spent their 4 missile loads, they're done.] [ALL: OPT AF]
Crisis in Sirte: 4. End Game
7 August, 1985
[Sirte, Libya] [H2H] [FIC] [CSL]:
Having survived the fierce Libyan counter attack, if just barely, the now reinforced Mech Bde of the British Quick Reaction Force moved again into attack. Not allowing the enemy any chance to catch their breath, they took immediately towards the Ghardabiya Air base. Surely, with the beating they took, there can't be many Libyan units left to defend the vital airport?
Answering to the now critical situation at the sector, the surviving elements of the Libyan Mech Bde formed smaller task forces, and sent them into hull down positions around the basin.
[Note: British Gunships deliberately without a HQ. Once they've spent their 4 missile loads, they're done.] [ALL: OPT AF]
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To be added as stock content for 1.03.