(12-17-2020, 08:57 PM)ComradeP Wrote: Nice AAR thus far!
Those optional rules should be challenging to play with.
The Allied air forces are only limited by the air strike limit (if there is one) and the air unit availability percentage, but not by weather.
The various alt rules make it difficult to form stacks to defend, even if you would have the men to do so. As soon as more of your forces arrive, I'd expect the scenario to turn into a bloodbath.
No delayed disruption reporting also hurts, as a player can immediately assault after noticing units became Disrupted from (in)direct fire or air strikes.
The lack of artillery setup should be an advantage for the Allies, though I'd expect the percentage is generally pretty high to begin with.
The lack of supply helps both sides defend difficult terrain where supply would normally be limited. Having the same supply level all over the map feels a bit odd.
I also like to put a non-fortified hex between lines, ideally placing the attacker in a position where it is in a Clear hex.
What are the Improved/Trench values in this scenario?
The Allies airpower is intense. I have seen as many as 30% of a unit destroyed through a single interdiction attack. Plus the Allied naval guns are devastating. Almost no unit can remain undisrupted after being hit by naval gunfire.
Perhaps some of the optional rules are not ideal, but I would be a liar if I understood the impact that most of the optional rules have on gameplay. It sometimes seems to me that the 'wrong' optional rule can render a scenario almost unplayable, which is a shame.
This is the PDT file:
Time Parameters:
Day: 6:00 Night: 22:00
Day turn: 2 hours Night turn: 4 hours
Has Dawn and Dusk Turns: No
Stacking Limits:
Road: 400 men Maximum: 1600 men
Miscellaneous:
Foot Speed: 4 km/hr Infantry Defense: 16
Digging-In: 10% per turn Bunker Prob: 0% per turn
Mine Prob: 5% per turn Fatigue Recovery: 10 Night Move Disruption: 0%
Allied Air Availability: 20% Axis Air Availability: 20%
Allied Air Interdiction: 35% Axis Air Interdiction: 0%
Interdiction Effect: 25%
Allied Air Interception: 80% Axis Air Interception: 0%
Allied Rail Capacity: 0 Axis Rail Capacity: 0
Railroad Movement: 20 km/hr
Infantry Strength of 70% men = 90% effectiveness
Allied Unit Recovery: 5% Axis Unit Recovery: 5%
Rubble Fire Value: 1000
Refuel Percentage: 50%
Allied Dust Spotting: 0% Axis Dust Spotting: 0%
Allied Breakdown: 10 Axis Breakdown: 10
Allied Air Drop Loss: 100% Axis Air Drop Loss: 100%
Congestion Side: Unknown Expiration: 0 turns
Allied Frozen Penalty: 0% Axis Frozen Penalty: 0%
Invasion Penalty: Unknown Invasion Percent: 0% Invasion Loss: 0%
Allied Replacement: 1 Axis Replacement: 1
Bridge Values:
Allied Bridge Value: 25% Axis Bridge Value: 25%
Allied Pontoon Value: 10 Axis Pontoon Value: 10
Light Bridge Strength: 8 Medium Bridge Strength: 12 Heavy Bridge Strength: 16
Air Limitation:
Visibility 1 Hex: 0% Visibility 2 Hexes: 0% Visibility 3 Hexes: 25%
Visibility 4 Hexes: 50% Visibility 5 Hexes: 100%
Allied Air Strike Limit: 40 Axis Air Strike Limit: 40
Artillery Values:
Allied Counterbattery: 100% Axis Counterbattery: 150%
Allied Stockpiling: 50% Axis Stockpiling: 50%
Allied Stockpile Fire: 150% Axis Stockpile Fire: 150%
Allied Artillery Set Up: 90% Axis Artillery Set Up: 90%
Allied Indirect Mod: 100% Axis Indirect Mod: 100%
Combat Losses (per 1000 combat value):
Fire Low Value: 10 Fire High Value: 50
Attacker Low Value: 40 Attacker High Value: 200
Defender Low Value: 20 Defender High Value: 100
Deception Values
Allied Range: 0 Axis Range: 5
Allied Effect: 0% Axis Effect: 10%
Allied Damage: 0% Axis Damage: 50%
Allied Detect: 0% Axis Detect: 5%
Terrain Elevations:
Clear: 0 meters Water: 0 meters Field: 3 meters Brush: 2 meters
Vineyard: 2 meters Orchard: 5 meters Forest: 10 meters Marsh: 0 meters
Swamp: 10 meters Jungle: 10 meters Beach: 0 meters Broken: 2 meters
Sand: 0 meters Rough: 2 meters Bocage: 6 meters Village: 6 meters
Town: 6 meters City: 6 meters Industrial: 10 meters Impassible: 10 meters
Movement Cost: Foot
Clear: 6 MP Water: 0 MP Field: 8 MP Brush: 8 MP
Vineyard: 8 MP Orchard: 8 MP Forest: 12 MP Marsh: 12 MP
Swamp: 16 MP Jungle: 16 MP Beach: 8 MP Broken: 12 MP
Sand: 8 MP Rough: 0 MP Bocage: 16 MP Village: 8 MP
Town: 8 MP City: 8 MP Industrial: 8 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 6 MP Gully: 3 MP Canal: -1 MP River: -1 MP
Ford: 6 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 6 MP Dike: 9 MP Escarp: 20 MP
Cliff: -1 MP
Movement Cost: Ski
Clear: 6 MP Water: 0 MP Field: 8 MP Brush: 8 MP
Vineyard: 8 MP Orchard: 8 MP Forest: 12 MP Marsh: 12 MP
Swamp: 16 MP Jungle: 16 MP Beach: 8 MP Broken: 12 MP
Sand: 8 MP Rough: 0 MP Bocage: 16 MP Village: 8 MP
Town: 8 MP City: 8 MP Industrial: 8 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 6 MP Gully: 3 MP Canal: -1 MP River: -1 MP
Ford: 6 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 6 MP Dike: 9 MP Escarp: 20 MP
Cliff: -1 MP
Movement Cost: Bicycle
Clear: 6 MP Water: 0 MP Field: 15 MP Brush: 15 MP
Vineyard: 20 MP Orchard: 15 MP Forest: 30 MP Marsh: 30 MP
Swamp: 40 MP Jungle: 40 MP Beach: 8 MP Broken: 30 MP
Sand: 8 MP Rough: 0 MP Bocage: 40 MP Village: 15 MP
Town: 15 MP City: 20 MP Industrial: 20 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 20 MP Gully: 10 MP Canal: -1 MP River: -1 MP
Ford: 20 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 20 MP Dike: 9 MP Escarp: 20 MP
Cliff: -1 MP
Movement Cost: Horse
Clear: 6 MP Water: 0 MP Field: 8 MP Brush: 8 MP
Vineyard: 12 MP Orchard: 8 MP Forest: 18 MP Marsh: 18 MP
Swamp: 24 MP Jungle: 24 MP Beach: 8 MP Broken: 18 MP
Sand: 8 MP Rough: 0 MP Bocage: 24 MP Village: 8 MP
Town: 8 MP City: 12 MP Industrial: 12 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 12 MP Gully: 6 MP Canal: -1 MP River: -1 MP
Ford: 12 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 12 MP Dike: 9 MP Escarp: -1 MP
Cliff: -1 MP
Movement Cost: Motorcycle
Clear: 6 MP Water: 0 MP Field: 16 MP Brush: 16 MP
Vineyard: 20 MP Orchard: 16 MP Forest: 73 MP Marsh: 104 MP
Swamp: 0 MP Jungle: 0 MP Beach: 8 MP Broken: 73 MP
Sand: 8 MP Rough: 0 MP Bocage: 104 MP Village: 16 MP
Town: 16 MP City: 20 MP Industrial: 20 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 52 MP Gully: 26 MP Canal: -1 MP River: -1 MP
Ford: 52 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 52 MP Dike: 9 MP Escarp: -1 MP
Cliff: -1 MP
Movement Cost: Motorized
Clear: 6 MP Water: 0 MP Field: 30 MP Brush: 30 MP
Vineyard: 45 MP Orchard: 30 MP Forest: 45 MP Marsh: 60 MP
Swamp: 0 MP Jungle: 0 MP Beach: 8 MP Broken: 45 MP
Sand: 8 MP Rough: 0 MP Bocage: 60 MP Village: 30 MP
Town: 30 MP City: 45 MP Industrial: 45 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 30 MP Gully: 15 MP Canal: -1 MP River: -1 MP
Ford: 30 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 30 MP Dike: -1 MP Escarp: -1 MP
Cliff: -1 MP
Movement Cost: Soft Halftrk
Clear: 6 MP Water: 0 MP Field: 20 MP Brush: 20 MP
Vineyard: 45 MP Orchard: 30 MP Forest: 45 MP Marsh: 0 MP
Swamp: 0 MP Jungle: 0 MP Beach: 8 MP Broken: 45 MP
Sand: 8 MP Rough: 0 MP Bocage: 60 MP Village: 30 MP
Town: 30 MP City: 45 MP Industrial: 45 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 30 MP Gully: 15 MP Canal: -1 MP River: -1 MP
Ford: 30 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 30 MP Dike: -1 MP Escarp: -1 MP
Cliff: -1 MP
Movement Cost: Armored Car
Clear: 6 MP Water: 0 MP Field: 30 MP Brush: 30 MP
Vineyard: 40 MP Orchard: 30 MP Forest: 60 MP Marsh: 90 MP
Swamp: 0 MP Jungle: 0 MP Beach: 8 MP Broken: 60 MP
Sand: 8 MP Rough: 0 MP Bocage: 90 MP Village: 30 MP
Town: 30 MP City: 40 MP Industrial: 40 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 30 MP Gully: 15 MP Canal: -1 MP River: -1 MP
Ford: 30 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 30 MP Dike: -1 MP Escarp: -1 MP
Cliff: -1 MP
Movement Cost: Hard Halftrk
Clear: 6 MP Water: 0 MP Field: 20 MP Brush: 20 MP
Vineyard: 45 MP Orchard: 30 MP Forest: 45 MP Marsh: 0 MP
Swamp: 0 MP Jungle: 0 MP Beach: 8 MP Broken: 45 MP
Sand: 8 MP Rough: 0 MP Bocage: 60 MP Village: 30 MP
Town: 30 MP City: 45 MP Industrial: 45 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 30 MP Gully: 15 MP Canal: -1 MP River: -1 MP
Ford: 30 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 30 MP Dike: -1 MP Escarp: -1 MP
Cliff: -1 MP
Movement Cost: Tracked
Clear: 6 MP Water: 0 MP Field: 20 MP Brush: 20 MP
Vineyard: 24 MP Orchard: 24 MP Forest: 36 MP Marsh: 0 MP
Swamp: 0 MP Jungle: 0 MP Beach: 8 MP Broken: 36 MP
Sand: 8 MP Rough: 0 MP Bocage: 54 MP Village: 24 MP
Town: 24 MP City: 24 MP Industrial: 24 MP Impassible: 0 MP
Trail: 6 MP Secondary: 4 MP Primary: 3 MP Rail: 5 MP
Stream: 18 MP Gully: 9 MP Canal: -1 MP River: -1 MP
Ford: 18 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 18 MP Dike: -1 MP Escarp: -1 MP
Cliff: -1 MP
Movement Cost: Rail
Clear: 0 MP Water: 0 MP Field: 0 MP Brush: 0 MP
Vineyard: 0 MP Orchard: 0 MP Forest: 0 MP Marsh: 0 MP
Swamp: 0 MP Jungle: 0 MP Beach: 0 MP Broken: 0 MP
Sand: 0 MP Rough: 0 MP Bocage: 0 MP Village: 0 MP
Town: 0 MP City: 0 MP Industrial: 0 MP Impassible: 0 MP
Trail: 0 MP Secondary: 0 MP Primary: 0 MP Rail: 0 MP
Stream: 0 MP Gully: 0 MP Canal: 0 MP River: 0 MP
Ford: 0 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 0 MP Embank: 0 MP Dike: 0 MP Escarp: 0 MP
Cliff: 0 MP
Movement Cost: Aircraft
Clear: 0 MP Water: 0 MP Field: 0 MP Brush: 0 MP
Vineyard: 0 MP Orchard: 0 MP Forest: 0 MP Marsh: 0 MP
Swamp: 0 MP Jungle: 0 MP Beach: 0 MP Broken: 0 MP
Sand: 0 MP Rough: 0 MP Bocage: 0 MP Village: 0 MP
Town: 0 MP City: 0 MP Industrial: 0 MP Impassible: 0 MP
Trail: 0 MP Secondary: 0 MP Primary: 0 MP Rail: 0 MP
Stream: 0 MP Gully: 0 MP Canal: 0 MP River: 0 MP
Ford: 0 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 0 MP Embank: 0 MP Dike: 0 MP Escarp: 0 MP
Cliff: 0 MP
Movement Cost: Naval
Clear: 0 MP Water: 3 MP Field: 0 MP Brush: 0 MP
Vineyard: 0 MP Orchard: 0 MP Forest: 0 MP Marsh: 0 MP
Swamp: 0 MP Jungle: 0 MP Beach: 0 MP Broken: 0 MP
Sand: 0 MP Rough: 0 MP Bocage: 0 MP Village: 0 MP
Town: 0 MP City: 0 MP Industrial: 0 MP Impassible: 0 MP
Trail: 0 MP Secondary: 0 MP Primary: 0 MP Rail: 0 MP
Stream: 0 MP Gully: 0 MP Canal: 0 MP River: 0 MP
Ford: 0 MP Lt Bridge: 0 MP Med Bridge: 0 MP Hvy Bridge: 0 MP
Dune: 0 MP Embank: 0 MP Dike: -1 MP Escarp: 0 MP
Cliff: 0 MP
Movement Modifier: Foot
Normal Conditions: 100% Soft Conditions: 150% Mud Conditions: 200%
Snow Conditions: 150% Frozen Conditions: 150%
Movement Modifier: Ski
Normal Conditions: 100% Soft Conditions: 150% Mud Conditions: 200%
Snow Conditions: 100% Frozen Conditions: 100%
Movement Modifier: Bicycle
Normal Conditions: 100% Soft Conditions: 150% Mud Conditions: 200%
Snow Conditions: 200% Frozen Conditions: 200%
Movement Modifier: Horse
Normal Conditions: 100% Soft Conditions: 130% Mud Conditions: 150%
Snow Conditions: 130% Frozen Conditions: 130%
Movement Modifier: Motorcycle
Normal Conditions: 100% Soft Conditions: 150% Mud Conditions: 200%
Snow Conditions: 200% Frozen Conditions: 200%
Movement Modifier: Motorized
Normal Conditions: 100% Soft Conditions: 150% Mud Conditions: 200%
Snow Conditions: 200% Frozen Conditions: 200%
Movement Modifier: Soft Halftrk
Normal Conditions: 100% Soft Conditions: 130% Mud Conditions: 150%
Snow Conditions: 130% Frozen Conditions: 130%
Movement Modifier: Armored Car
Normal Conditions: 100% Soft Conditions: 130% Mud Conditions: 150%
Snow Conditions: 130% Frozen Conditions: 130%
Movement Modifier: Hard Halftrk
Normal Conditions: 100% Soft Conditions: 130% Mud Conditions: 150%
Snow Conditions: 130% Frozen Conditions: 130%
Movement Modifier: Tracked
Normal Conditions: 100% Soft Conditions: 130% Mud Conditions: 150%
Snow Conditions: 130% Frozen Conditions: 130%
Movement Modifier: Rail
Normal Conditions: 100% Soft Conditions: 100% Mud Conditions: 100%
Snow Conditions: 100% Frozen Conditions: 100%
Movement Modifier: Aircraft
Normal Conditions: 100% Soft Conditions: 100% Mud Conditions: 100%
Snow Conditions: 100% Frozen Conditions: 100%
Movement Modifier: Naval
Normal Conditions: 100% Soft Conditions: 100% Mud Conditions: 100%
Snow Conditions: 100% Frozen Conditions: 100%
Movement Modifiers:
ZOC Movement Multiplier: 0 Movement Elevation Modifier: 10 MP per 100 meters
Terrain Combat Modifiers:
Clear: 0% Water: 0% Field: -25% Brush: -20%
Vineyard: -20% Orchard: -20% Forest: -30% Marsh: -20%
Swamp: -40% Jungle: -50% Beach: 10% Broken: -20%
Sand: 0% Rough: -40% Bocage: -50% Village: -30%
Town: -40% City: -50% Industrial: -60% Impassible: 0%
Hexside Combat Modifiers:
Trail: 0% Secondary: 0% Primary: 0% Rail: 0%
Stream: 0% Gully: 0% Canal: 0% River: 0%
Ford: 0% Lt Bridge: 0% Med Bridge: 0% Hvy Bridge: 0%
Dune: -10% Embank: -20% Dike: -30% Escarp: -40%
Cliff: -50%
Combat Modifiers
Improved: -10% Trench: -20% Bunker: -20% Pillbox: -30%
Bunker Defense: 20 Pillbox Defense: 40 Elevation: -10% Range Effect: 3
Art Hard Target Mod: 1 Quality Fire Mod: 1