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1914-1918 American Front - Century of Warfare, TOAW III, and TOAW IV

1914-1918 American Front Image
Operational Art of War Ladder

1914-1918 American Front

By Tane Woodley (aka Felix)
CSA 1 - 0 - 0 US
Rating: 9.4 (1)
Games Played: 1
SM: 10
Turns: 231
Type: Custom
First Side: CSA
Second Side: US
Downloads: 581
AMERICAN FRONT - 1914
(Based on Harry Turtledove's 'Great War' series)
Scale: 25km hexes
Units: Divisions/Brigades/Regiments
Turns: 1 week
Length: 231 turns.
Since the Confederate States of America won it's independence during the War of Secession in 1862, relations between it and the United States have always been hostile. Beaten on the battlefield in a series of crushing defeats, then pressured by Britain and France to make peace, the US has always sought revenge for it's humiliation. When the CSA sought to buy the states of Sonora and Chihuahua from a bankrupt Mexico in 1882, hostility once more spilled over into war, and once more the US was defeated, as Britain and France came to the aid of their Confederate friends. Beaten twice in a generation by the Confederates and their allies, , the US sought allies of it's own, ones to counterbalance the British and French. The allies they found were Germany and Austria Hungary.
The years leading up to 1914 saw North America develop into an armed camp. Two generations of young men in the US, the CSA and Canada have undergone conscription, while fortifications have grown along the frontiers, US guns pointing north into Canada and south into the CSA. The Canadians and Confederates, fearing their giant neighbour, responded in kind. The US built up an army of over 70 regular and 20 reserve divisions, while the Confederates and Canadians tried to match this as best they could. The US Navy is one of the strongest in the world, matching the Germans, and second only to the Royal Navy. The Confederate and Canadian fleets cannot match their enemy, but with squadrons from the British and French navies, they may be enough to stop the US from dominating their shores and cutting their sealanes.
The CSA has been hampered by it's racist attitudes towards it's Negro population. With a third of it's 32 million people black, the CS has refused to use Negro men as soldiers, preferring to call up a much greater number of white men than the US has done. At best, Negroes are used as labourers or factory workers, replacing white men who can be called on to fight. With no rights of their own, the Negroes have no say in the situation, prompting some to turn to the revolutionary doctrines of Marx, Engels and Abraham Lincoln. Many Negroes dream of a Socialist Utopia, and the chance to free themselves from 300 years of slavery and subjugation.
To the north, Britain has placed it's third largest garrison in Canada, while the Royal Navy has developed bases in the Bahamas, Newfoundland and the Sandwich Islands (Hawaii). Russian Alaska has been garrisoned by units of the Tsar's Siberian Army, and is ready to reinforce the Canadian defences in Alberta and British Columbia. To the south, the Mexicans have also committed themselves to any war, and will fight alongside the CSA in a bid to regain California.
While the governments of the US and CS spend fortunes on building up their militaries, groups within each country plan for the moment when they can rise up and gain their own freedom. The Mormons in Utah, oppressed and harassed for over thirty years, plot to carry out their own war of secession. The even more oppressed and downtrodden Negroes of the CSA plan to gain their own freedom, with the gun if necessary.
So when a bomb assassinated the Austrian heir in the summer of 1914, and Europe began the long slide to war, North America followed suit. US troops have mobilized from California to Maine, while CS units have taken up position from Virginia to the Pacific. Canadian and British troops man defences in Ontario, Manitoba, Quebec and elsewhere, and wait for the US hordes. Declarations of war in Europe have been followed immediately by more in North America, and the whole world has begun the slide into total war, as fighting begins on almost every continent.
Icon Colours contained in Player Notes.
Notes.
PO Player. I have not entered in the PO, as this is quite a complex scenario, and the computer cannot really do it justice. You will need to play this solitaire, or against another person.
Victory Conditions.
There are no pre-programmed victory conditions in this scenario. The game will go on until the final turn, or until one player concedes. If you think you can win despite losing most of your industrial facilities, then more power to you.
Start: The scenario starts on the last week of 'peace', as armies are still mobilizing. This is to give players a chance to familiarize themselves with the map and situation, and make any last minute changes they which to. The scenario goes on till the end of 1918; a long war perhaps, but it may not last that long.
End. The scenario will end on turn 231, the last week of 1918. This is an arbitrary decision, to end the scenario at some point. In short, both sides just get sick of the aimless slaughter, and the war ends. After 231 turns, if you haven't won, you'll have to be content with a draw.
For further information on the scenario, please refer to the player notes that come with this scenario. The Joint notes are for both players, while the US and Entente notes are for each respective side.
Author: Tane Woodley, 2002-4. If you have any feedback or queries, please contact me at tanewoodley-at-hotmail.com.
Cheers, and I hope you enjoy the scenario.
Player Voting Stats
Member Balance Enjoyment
nemo69's Profilenemo69 Well Balanced 8
Gaming Records
1st Side Player 2nd Side Player Result Score
CSA nemo69's Profile nemo69 vs. wenck wenck's Profile US CSA Overwhelming Victory 110 20