African Campaign 42 - Century of Warfare, TOAW III, and TOAW IV

Rating: | 7.91 (31) |
Games Played: | 29 |
SM: | 4 |
Turns: | 52 |
Type: | Custom |
First Side: | Axis |
Second Side: | Commonwealth |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
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Gotthard H | vs. | newtigersqn | ![]() |
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Axis Marginal Loss | 16 | 28 |
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burroughs | vs. | Antoni Chmielowski | ![]() |
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Commonwealth Overwhelming Victory | 44 | 8 |
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Blitz Shadow Player | vs. | PK Powers | ![]() |
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Axis Substantial Victory | 36 | 12 |
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General Sidian | vs. | Dakota | ![]() |
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Axis Substantial Loss | 12 | 36 |
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CyberGeneral | vs. | JohnsyFGM | ![]() |
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Draw | 20 | 20 |

What for would I want to withdrw at any point in the game both 1st and 2nd SA infantry divisions? To save them from annihilation?

A little boring, with lots of movement for the Axis. With no supply worth mentioning on the Alamein line, the Axis just didnt have enough strength to turn breakthrough allied positions.