Ardennes 1944 - Century of Warfare, TOAW III, and TOAW IV
2 - 0 - 5
Rating: | 5.38 (4) |
Games Played: | 7 |
SM: | 6 |
Turns: | 60 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Sapper | Totally Pro Allies | 6 |
Gotthard H | Moderately Pro Allies | 8 |
Fulcrum | Well Balanced | 10 |
Gotthard H | Totally Pro Allies | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Fulcrum | vs. | Gotthard H | Allies Overwhelming Victory | 66 | 12 | ||||
Fulcrum | vs. | Gotthard H | Axis Overwhelming Loss | 12 | 66 | ||||
jah4tol | vs. | Marw | Axis Overwhelming Victory | 66 | 12 | ||||
jah4tol | vs. | burroughs | Allies Overwhelming Victory | 66 | 12 | ||||
everton | vs. | wenck | Axis Overwhelming Victory | 66 | 12 |
tough scenario. Not a lot of units, but very restrictive terrain and all the challenges half day turns entail. The Allies begin their counterattack just as the Germans are getting their offensive in gear, and then allied air power is overwhelming - to the point that the scenario gets, what clogged? sticky? But otherwise a scenario which entails a lot of thinking and planning.
Tough to see how the Axis can end up with anything other than total defeat. Might have to play it again?