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Custer 1876 Campaign against the Sioux - Century of Warfare, TOAW III, and TOAW IV

Custer 1876 Campaign against the Sioux Image
Operational Art of War Ladder

Custer 1876 Campaign against the Sioux

By Wayne Close
US 1 - 0 - 1 Red Force
Rating: 6.83 (3)
Games Played: 2
SM: 1
Turns: 24
Type: Custom
First Side: US
Second Side: Red Force
Downloads: 296

Custer 1876

Campaign against the Sioux

Designed to be played solitaire as US Army vs Hostiles PO.
1. Sources
Custer's Luck wargame by Wayne Close, published by 3W Games The Battle of the Little Big Horn by Mari Sandoz
2. Units
2.1. US ARMY
  • Terry Column: White on Blue
  • Custer's 7th Cavalry: Red on Blue
  • Crook Column: Black on Blue
2.2. Hostiles
  • Sioux: Yellow on Red
  • Cheyenne: Tan on Red
3. Special Events
Sea transport points are issued to the Army player to simulate the Far West ferrying units across the Yellowstone.
4. Background
Custer 1876 is a recreation of the ill-fated campaign against the Sioux and their Northern Cheyenne allies during the centennial year of 1876. The scenario begins after General Crook has been defeated by Crazy Horse at the Rosebud River and has retreated back to his camp to lick his wounds. There he sat waiting for reinforcements.
Meanwhile far to the north, General Terry and Lt Colonel Custer were bivouaced on the Yellowstone River, unaware of Crook's inaction. They pressed on with their part of the plan, which was for Custer to lead the 7th Cavalry on a reconaissance in force and to engage the enemy only if practical and prudent. Terry, leading a mixed force of infantry and cavalry was to follow up and join Custer and Crook for the kill. Both men saw this as an opportunity for glory.
Custer was offered use of a battery of Gatling Guns but declined on the grounds they would slow him down. He even ordered his men to leave their sabers behind to lighten their load.
Little did Terry and Custer they know that a great gathering had taken place on the prairie. 5000 warriors of the Sioux and Cheyenne out numbered the three combined Army commands by over 2 to 1. Split up as they were, disaster was sure to follow.
Wayne Close
Player Voting Stats
Member Balance Enjoyment
burroughs's Profileburroughs Slightly Pro Red Force 6
burroughs's Profileburroughs Slightly Pro Red Force 6
burroughs's Profileburroughs Moderately Pro US 8
Gaming Records
1st Side Player 2nd Side Player Result Score
US burroughs's Profile burroughs vs. Choowee Choowee's Profile Red Force US Overwhelming Victory 11 2
Red Force burroughs's Profile burroughs vs. LRRP LRRP's Profile US Red Force Overwhelming Victory 11 2
burroughs
Not bad - quick and entertaining.
burroughs
Quite entertaining, fast gameplay, a small sized scenario ....
burroughs
A very entertaining insight into a remote and largely forgotten theater with an opportunity to wage a completely different kind of warfare