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La Belle Alliance - Century of Warfare, TOAW III, and TOAW IV

La Belle Alliance Image
French (Nap) 0 - 0 - 0 Allies (Nap)
Rating: 0 (0)
Games Played: 0
SM: 1
Turns: 12
Type: Custom
First Side: French (Nap)
Second Side: Allies (Nap)
Downloads: 184
LA BELLE ALLIANCE Napoleon at Waterloo Version 0.9 Designed by SPI, c. 1976 Translated to TOAW by the RedStateGeezer ([email protected]) TOAW ver. 3.4 :: French PO :: :: Allied PO :: Date: 18 June 1815 Location: near Waterloo, Belgium Map Scale: 480 meters per hex (see design notes) Time Scale: 1 hour turns (see design notes) Unit Scale: Infantry and artillary brigades; cavalry divisions The game ends after 12 turns. Play hint: Napoleon has the more interesting problem. DESIGN NOTES This scenario is a translation into TOAW III of the 1976 SPI game "La Belle Alliance - The Battle of Waterloo". LBA is one of the four games in the quadragame set "Napoleon's Last Battles - The Waterloo Campaign, 16 - 18 June 1815". The game ends after 12 turns, one day from mid-morning until dark. If the French force either captures the road exiting the map from Waterloo toward Brussels or destroys the Wellington headquarters unit, they win. Otherwise they lose. The Forces: Red on Blue - Napoleon and the Imperial Guard White on Blue - the French I Corps Blue on Blue - the French II Corps and the 3 French Cavalry Corps Garnet on Blue - the French VI Corps White on Red - British units of the Allied I Corps Yellow on Red - Netherlands units of I Corps Red on Red - II Corps Tan on Red - Allied Cavalry Black on Red - the Allied Reserve Gray on Dark Gray - Bulow's Prussian IV Corps All units fully cooperate with other units. The Allies are set to limit losses, but the French ignore losses - they must win or Napoleon is headed someplace much worse than Elba, Since the scale of the original game was hourly turns on a 480 meter/hex scale, the limits of TOAW III were adjusted for so that both the time and distance scales of the scenario are off by a factor of about 10. Strengths of units (using the 19th Century .eqp file) were also adjusted to give larger but approximately proportional unit strengths (5 TOAW to 1 LBA). Finally, no attempt has been made to apply any scholarship or knowledge of the times, technology, or battle history not already implicit or explicit in the game. (That is to say: I took the game down off the shelf in my closet and translated it as directly as I could to TOAW - the RedStateGeezer)