La Belle Alliance - Century of Warfare, TOAW III, and TOAW IV
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 1 |
Turns: | 12 |
Type: | Custom |
First Side: | French (Nap) |
Second Side: | Allies (Nap) |
Downloads: | 184 |
LA BELLE ALLIANCE
Napoleon at Waterloo
Version 0.9
Designed by SPI, c. 1976
Translated to TOAW by the RedStateGeezer ([email protected])
TOAW ver. 3.4
:: French PO ::
:: Allied PO ::
Date: 18 June 1815
Location: near Waterloo, Belgium
Map Scale: 480 meters per hex (see design notes)
Time Scale: 1 hour turns (see design notes)
Unit Scale: Infantry and artillary brigades; cavalry divisions
The game ends after 12 turns.
Play hint: Napoleon has the more interesting problem.
DESIGN NOTES
This scenario is a translation into TOAW III of the 1976 SPI game "La Belle Alliance - The Battle of Waterloo". LBA is one of the four games in the quadragame set "Napoleon's Last Battles - The Waterloo Campaign, 16 - 18 June 1815".
The game ends after 12 turns, one day from mid-morning until dark. If the French force either captures the road exiting the map from Waterloo toward Brussels or destroys the Wellington headquarters unit, they win. Otherwise they lose.
The Forces:
Red on Blue - Napoleon and the Imperial Guard
White on Blue - the French I Corps
Blue on Blue - the French II Corps and the 3 French Cavalry Corps
Garnet on Blue - the French VI Corps
White on Red - British units of the Allied I Corps
Yellow on Red - Netherlands units of I Corps
Red on Red - II Corps
Tan on Red - Allied Cavalry
Black on Red - the Allied Reserve
Gray on Dark Gray - Bulow's Prussian IV Corps
All units fully cooperate with other units.
The Allies are set to limit losses, but the French ignore losses - they must win or Napoleon is headed someplace much worse than Elba,
Since the scale of the original game was hourly turns on a 480 meter/hex scale, the limits of TOAW III were adjusted for so that both the time and distance scales of the scenario are off by a factor of about 10. Strengths of units (using the 19th Century .eqp file) were also adjusted to give larger but approximately proportional unit strengths (5 TOAW to 1 LBA).
Finally, no attempt has been made to apply any scholarship or knowledge of the times, technology, or battle history not already implicit or explicit in the game. (That is to say: I took the game down off the shelf in my closet and translated it as directly as I could to TOAW - the RedStateGeezer)