Sicily to Brenner Pass 43-45 - Century of Warfare, TOAW III, and TOAW IV
Rating: | 8.8 (2) |
Games Played: | 3 |
SM: | 10 |
Turns: | 667 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 183 |
Sicily to Brenner Pass 1943-1945
Designer: Quisling
TOAW-3 ver. 3.0.0.0
:: PBEM ::
:: Allied PO, Axis PO ::
Date: July 10, 1943 to May 7, 1945
Location: Sicily and Italy
Map scale: 5 km per hex
Time scale: full day turns
Unit scale: Rgt/Bn/Bde
Length: 667 turns
UNIT COLORS:
Allies:
US: white on OD
British: white on tan
Canadian: blue & red on tan
Indian: black & red on tan
New Zealand: brown on tan
FFrench: white or light blue on blue
Moroccan: green on blue
Polish: dark blue on blue
Greek: blue & white on tan
South African: green on tan
Brazilian: black on OD
Ital CIdL: yellow on tan
Axis:
Luftwaffe: dark blue on blue
Italian Air Force: blue on yellow
Italian Army: light blue on yellow
German Army (regular): white on grey
German paras and Luftwaffe field, sturm & pz (HG) div: white & blue on grey
German Pz Divs: white on black
SS: white on black, or red on black
Non-Ger units attached to German Armies, and certain Italian units: red on grey
Land and air units include battalions, regiments, divisions, corps, armies, squadrons and air groups. Only the major combatants are included on both sides, with the exception of some small construction and railroad repair units. Naval vessels are excluded from the game.
The game is designed to be played with either side as human against the computer. The objective tracks are not necessarily historically accurate, in order to add an element of unpredictability.
The Italian 6th Army and Italian Air Force will evaporate if the toe of Italy is taken by the Allies.
Much of the Luftwaffe is likely to be withdrawn if Foggia is taken. Eventually, the Luftwaffe will be completely withdrawn, leaving only a small Axis Italian air force to defend against Allied air forces.
The German player will not immediately have sea transport capability. The German player will never have air transport capability.
The Allied player will not immediately have air transport capability.
To replicate the historical removal of major Allied landing craft for Anvil and Overlord, the Allies are not allowed to invade any beaches on the Italian mainland north of the Salerno region.
The actual invasion of southern France is not played. Instead, Allied forces in southern France historically appear in the region. Both the Allied and German computer players will take up position in the Maritime Alps along the Italian-French border following Anvil. Also, both the human and computer Allied player will have limited forces in southern France. The human German player will need to decide whether to only focus on defending against possible Allied incursions across the Maritime Alps into Italy, or to weaken its forces along the main line in Italy by sending major forces to the French border to attempt a breakthrough.
The German player should keep in mind that, from time to time, various divisions and units will be withdrawn to other fronts, potentially leaving gaps in the line. The same will be true of Allied forces, which may open temporary gaps that can be exploited by the German player.
Essentially, the Allies win by occupying most of Italy, Brenner Pass, and the islands of Sicily, Sardinia and Corsica at the end of the game. The German player wins by preventing an Allied victory.
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Jan Ekelin | vs. | Morshead | Allies Overwhelming Victory | 110 | 20 | ||||
burroughs | vs. | LRRP | Draw | 50 | 50 | ||||
nemo69 | vs. | wenck | Axis Overwhelming Victory | 110 | 20 |
We were playing the custom mod that made the scenario run for a hundred odd turns instead of nearly 4Ks.