Clearing The Corridor - Combat Mission: Afrika Korps
Rating: | 9.28 (5) |
Games Played: | 5 |
SM: | 9 |
Turns: | 50 |
Type: | Custom |
First Side: | Allies |
Second Side: | Germany |
Downloads: | 308 |
Title: Clearing the Corridor
Type: Allied attack
Date: 25 September 1944
Location: Near Veghel, Netherlands
Weather: Clear
Terrain: Damp
Turns: 50+
Author: Huib Versloot
Best played: H2H, Allied
Background:
On the 24th of september disaster had struck the Allies once more in Operation Market Garden. German Fallschirmjaeger had managed to break through the Allied defensive screen south of Veghel and had cut "Hell's Highway", the single lifeline for alll the troops north at Nijmegen and Arnhem. During the night the Germans tried to exploit their succes and after destroying many vehicles on the severed road, Kampfgruppe Huber, reinforced with men of the 6th FJR and a few 88's dug in in the wooded area of Logtenburg. Plans for the next day were to let KG Huber make a push for the Veghel bridge and to blow it up. Flank cover would be given by troops of the 59th Infantry Division who would strike for St. Oedenrode and KG Chill that would attack the American 501st AB Regiment at Eerde. The Allies had other plans. For them it was absoluty vital that KG Huber was immediately driven from the Corridor. Plan was to attack from the north with 1st and 3rd Batallion of the 506th AB Regiment supported by B Squadron of the 44th Royal Tanks and to attack from south with part of the 131st Infantry Brigade that had started to arrive. This attack would be supported by 2 companies of the 502nd AB Regiment and some tanks of the 5th Dragoons. Early in the morning of 25 september the Germans were the first to move out. The advance of both the 59th ID and KG Chill quickly stalled in the heavy fire of the American paratroopers. Soon it became clear that Allied pressure on KG Huber at Logtenburg was becoming much too heavy to even consider an attack towards the Veghel bridge. After a day of very intensive fighting KG Huber had to give in. During the night of 25/26 September they retreated silently to the German lines, salvaging all their heavy weapons. The next day the Allies found the Germans had left, but not before having the area severely mined and boobytrapped. After many hours of mine clearing by the 326th Engineers, at 1300 hours the road was finally opened for traffic again. By then the Allies had already decided to end Operation Market Garden.
Note: Historically Kampfgruppe Huber had two captured Sherman tanks added to their armored force. In the game these have been replaced by two Panzer IVH.
Sources:
R. Kershaw, It never snows in September. The German view of Market Garden and the battle of Arnhem, September 1944.
J. Didden & M. Swarts, Brabant Bevrijd.
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Arrow | vs. | Andre | Allies Minor Victory | 63 | 36 | ||||
JakeTKE | vs. | mTk(FGM) | Allies Major Loss | 18 | 81 | ||||
Huib Versloot | vs. | OWL | Allies Tactical Loss | 27 | 72 | ||||
Ron Richmond(FGM) | vs. | Soldier | Allies Minor Loss | 36 | 63 | ||||
Nort | vs. | Huib Versloot | Allies Tactical Victory | 72 | 27 |
If the Germans make any mistakes they will run into serious problems. Set up is crucial!
Axis set up is crucial or it can become a quick route.