The Omars (Operation) - Combat Mission: Afrika Korps
6 - 1 - 0
Rating: | 4.71 (7) |
Games Played: | 7 |
SM: | 6 |
Turns: | 30 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Description yet to be entered
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
fridericus | Slightly Pro Axis | 7 |
Bartokomus | Moderately Pro Axis | 3 |
falco | Moderately Pro Axis | 5 |
Pioneer | Totally Pro Axis | 2 |
Baron von Beergut | Well Balanced | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Weasel | vs. | Jobu88 | Draw | 30 | 30 | ||||
Baron von Beergut | vs. | ksbearski | Axis Total Victory | 90 | 9 | ||||
Pioneer | vs. | Andre | Axis Total Victory | 90 | 9 | ||||
Andre | vs. | Arrow | Axis Total Victory | 90 | 9 | ||||
falco | vs. | nucleardad | Axis Total Victory | 60 | 6 |
Very pro axis fight; I did enjoy the challenge as the allies, but there was no real chance with 500 men lost at the end of round two and 3 tanks and 6 afvs lost on turn 1 of round 3, where we ended the fight. Allies need CS tanks and medium MGs from the start, along with air and/or more arty.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
This operation needs major modification to make it possible for the Brit player to win. Either add several arty spotters; or tank support earlier in the game; or air support. SOMETHING must be added to the Brit OOB or the German will win every time.
"A bad plan is still better than no plan at all." -- Mikhail Tal