Rating: |
9.4 (1) |
Games Played: |
1 |
SM: |
3 |
Turns: |
34 |
Type: |
Custom |
First Side: |
Germany |
Second Side: |
Red Army |
Brief Description:
The Germans botched a paratroop raid on a remote Soviet transmitter station positioned at the head of a marshy delta.
Now they are following up to finish the job... can they still manage a suprise, or has their initial raid given the Russians time to call for help?
... this is infantry action in somewhat unusual terrain!
Author Comments:
Based on a recent experience with assault boats, the idea for this scenario lept into my head.
I also haven't seen a full-on marsh in a scenario, so I thought I'd do one of those. I'm hoping for subtle LOS effects from the small hillocks in the marsh, combined with the dawn fog limited distance to allow for lots of troop sneaking around to happen.
This is designed for head to head play - it doesn't work vs the AI for either side.
V1.1: Decreased the length of the battle. I had increased it based on feedback that it was too short for the attack, but subsequent experience tells me that 40+ was too much 34+ is probably just right!
V1.2: Made it 1944 for more credibility (even though its fictional) and made some fine adjustments to the defensive force - opened the setup options a little, should help increase pace.
V1.3 Made it 1945 to meet WeBoB RTWC Tourney requirements, updated briefings (typos, some extra designers notes).