A Strange Awakening - Combat Mission: Battle For Normandy
Rating: | 7.01 (9) |
Games Played: | 16 |
SM: | 6 |
Turns: | 60 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Downloads: | 1283 |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Herr Klopek | Totally Pro Allies | 7 |
Widukind | Slightly Pro Allies | 8 |
Pekische | Slightly Pro Axis | 5 |
Artyman | Well Balanced | 6 |
Lond0ner | Slightly Pro Allies | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Panzer Lehr | vs. | TeddyA | Axis Total Defeat | 6 | 66 | ||||
Nort | vs. | GrandPappyOfFunk | Axis Major Victory | 60 | 12 | ||||
Ade670 | vs. | Stonecutter | Allies Total Victory | 66 | 6 | ||||
Ingvar | vs. | Comdr | Allies Total Victory | 66 | 6 | ||||
Artyman | vs. | Lond0ner | Axis Major Victory | 60 | 12 |
1) All Green German troops vs Veteran/Regular US - this was the critical factor as the green troops immediately panicked and fled when coming under fire. Recommend the German player receive the same mix of Veteran/Regular as the US side or at least mostly regular with a couple green.
2) M8 Armoured Car vs the 222 - the 222s were penetrated and lost crew to normal small arms fire (not the 0.50s!) at ranges around 300-400m. Upgrade to 232s, which while still inferior to the M8 would at least be bullet proof over the front.
3) Halftracks vs Opel Trucks - The German side has loads of Opels but they are useless moving troops since they provide no protection at all. The US HTs provide mobility, protection and extra MG firepower while the German side can only move by foot. Replacing the Opels with some Sd Kfz HTs would provide more tactical options for the German player along with balance.