Assault On Point 226 - Combat Mission: Battle For Normandy
Rating: | 6.53 (12) |
Games Played: | 9 |
SM: | 7 |
Turns: | 45 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 225 |
This scenario focus’s on the British 2nd Army’s ‘Operation Bluecoat’ that that supported the west flank of the Normandy beachhead (i.e. Operation Cobra). This attack was opposed by fringe forces from the German 7th Army & the LXXIV Korps of Panzergruppe West with the 276th Volksgrenadier Division defending west of the Drôme River and the 326th Infantry Division defending south east of Caumont.
The scenario here specially involves 15th Scottish Division supported by the Guards Tank Brigade against the remnants of the German 326th Infantry Division along with a few units from the 654th schwere PanzerJager Abteilung. It is a fairly large battle and involves over two dozen Churchill heavy tanks supported by an infantry battalion with 4 rifle companies and a number of other miscellaneous units, while the German side consists of a remnant infantry battalion with 4 rifle companies, a Fusilier battalion with 3 companies, a remnant panzerjager company with a handful of ‘Marders’, along with a mixture of other infantry, anti-tank and flak guns. Note: although this scenario involve units from the 654th sPzJgr Abt., they play small, but important, role late in battle. I decided to minimize the involvement of heavy jagdpanzers to focus more on the conflict between the Guards/ 15th Scottish Division units vs the German 326th Infantry Division.
The scenario here specially involves 15th Scottish Division supported by the Guards Tank Brigade against the remnants of the German 326th Infantry Division along with a few units from the 654th schwere PanzerJager Abteilung. It is a fairly large battle and involves over two dozen Churchill heavy tanks supported by an infantry battalion with 4 rifle companies and a number of other miscellaneous units, while the German side consists of a remnant infantry battalion with 4 rifle companies, a Fusilier battalion with 3 companies, a remnant panzerjager company with a handful of ‘Marders’, along with a mixture of other infantry, anti-tank and flak guns. Note: although this scenario involve units from the 654th sPzJgr Abt., they play small, but important, role late in battle. I decided to minimize the involvement of heavy jagdpanzers to focus more on the conflict between the Guards/ 15th Scottish Division units vs the German 326th Infantry Division.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Panzer Lehr | Moderately Pro Allies | 7 |
Duff | Well Balanced | 8 |
Lond0ner | Well Balanced | 6 |
mirekm61 | Moderately Pro Allies | 6 |
General Panic | Moderately Pro Allies | 5 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Guardsman | vs. | Comdr | Allies Minor Victory | 56 | 28 | ||||
weapon2010 | vs. | liberty24 | Allies Total Victory | 77 | 7 | ||||
A Canadian Cat | vs. | s_cm | Allies Total Victory | 77 | 7 | ||||
Stonecutter | vs. | a1steaks | Allies Total Victory | 77 | 7 | ||||
Panzer Lehr | vs. | Guardsman | Allies Tactical Victory | 63 | 21 |
A huge slugfest without much if any subtlety, this is nevertheless a lot of fun. The map is well designed, though tactical options seem limited. Despite some asymmetry of forces, I felt it was well balanced given the difficult terrain and demanding victory conditions for the Allies.
Not sure these sorts of set piece assaults work particularly well with the CM engine but there's at least lots of big bangs!
To much time allowed for the allies to bludgeon their way to the last VL. By the time the jagdpanther's arrive they have such a small area to maneuver.
Rich, aka GeneralPanic
Allied set piece assault against German infantry lines. Best played as the allied player. But good showcase of a Normandy battle
A big mismatch of forces in favour of the allied player in this one. The hordes of British tanks have enough time to push through the entire area and wipe out resistance before the German armour arrives.
The attack is a little crowded at the start. If you choose to be careful on the attack you can make progress that is difficult for the Germans to prevent.
Author of: Whose Turn Is It? - http://www.lesliesoftware.com/products/WhoseTurnIsIt / CMFI Sicily Pathfinders(not playable H2H) / CMBS Opportunity Knocks (scenarios, maps and mods here)
More suited for playing against the AI. In H2H mode defending player doesn't have much of a chance. Lots of armor vs no armor.
turn based H2H with CMBN, CMRT, CM Black Sea, CMSF2, CM Cold War. Game engine v4.
A brutal frontal assault against several fixed defence lines. Narrow map, congested units and a lot of firepower for both sides, makes this a bit of a slug fest with no room for manouvre or tactical niceties. But it is a good challenge for both sides.
A fairly straightforward battle. The Allies charge with lots of armour and infantry, the Axis tries to slow them down. Axis reinforcements arrive a little late in the battle, which limits the possibility of a counter-attack.