Contact Front! H2H version - Combat Mission: Battle For Normandy
Rating: | 6.63 (10) |
Games Played: | 5 |
SM: | 6 |
Turns: | 60 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 265 |
This is a special version of my scenario ‘Contact Front!’, designed to be played by two players.
I’ve changed and tweaked a lot of things to make it work well against a human opponent. It’s been playtested several times, so the balance should be quite good.
About the scenario:
British Recon in force attack VS German Army.
Infantry based, with a bit of mostly light armour.
No air power or artillery.
Terrain: Some light bocage, a small bit of heavy bocage, and lots of open ground. Rolling hills, orchards, and a town.
Commonwealth module required to play.
The British player starts out strong, but in a bad position. He has to advance to take and hold two victory locations while suffering less than 33 pct casualties.
The German player has to prevent this. He starts weak, and will have to use the terrain to his advantage to hold back the British.
Limited German reinforcements will arrive late in the battle, giving the defender a chance for a last-ditch doctrinal counterattack.
Both sides have a decent chance to win if they play their cards right. The map is bigger than it usually is for the size of the forces involved, to give both players more freedom to make their own plan to attack or defend.
I’ve changed and tweaked a lot of things to make it work well against a human opponent. It’s been playtested several times, so the balance should be quite good.
About the scenario:
British Recon in force attack VS German Army.
Infantry based, with a bit of mostly light armour.
No air power or artillery.
Terrain: Some light bocage, a small bit of heavy bocage, and lots of open ground. Rolling hills, orchards, and a town.
Commonwealth module required to play.
The British player starts out strong, but in a bad position. He has to advance to take and hold two victory locations while suffering less than 33 pct casualties.
The German player has to prevent this. He starts weak, and will have to use the terrain to his advantage to hold back the British.
Limited German reinforcements will arrive late in the battle, giving the defender a chance for a last-ditch doctrinal counterattack.
Both sides have a decent chance to win if they play their cards right. The map is bigger than it usually is for the size of the forces involved, to give both players more freedom to make their own plan to attack or defend.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Mad Mike | Slightly Pro Axis | 9 |
Duff | Moderately Pro Axis | 5 |
bangers | Well Balanced | 8 |
s_cm | Well Balanced | 7 |
zinzan1963 | Moderately Pro Axis | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
General Panic | vs. | Chic | Axis Tactical Victory | 54 | 18 | ||||
cplkrotz | vs. | Expecting_at_crossroad | Axis Major Victory | 60 | 12 | ||||
A Canadian Cat | vs. | Panzer Lehr | Axis Tactical Victory | 54 | 18 | ||||
zinzan1963 | vs. | ChappyCanuck | Allies Major Defeat | 12 | 60 | ||||
bangers | vs. | s_cm | Allies Major Defeat | 12 | 60 |
Restricted allied setup area and similiarly balenced forces despite Allies needing to attack over ground that is difficult for their vehicles to maneuver around.
"Never interrupt your enemy when he is making a mistake." ~ Napoleon